Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Company of Heroes 2 is in itself a very nice Real-time strategy game in which Tactics, the Use of Special Skills and the right Selection as well as the correct use of Troops play an important role in order to determine the points of victory and Raw materials that are important On the Map. Take. There are 5 Factions with quite a lot of different Units and, through the Commander Selection, different Special Units or skills. The Deployment of the Troops seems broadly realistic, as do the Fighting and the Course of the Battle. As a result, the Game offers a special Atmossphere during the sometimes very demanding Fights.
Balancing Is fine in itself, but is partly tailored to specific Types of players and Average Maps. Playing with the AI, on certain Cards or playing Players at a different Level, sometimes you feel disadvantaged, depending on the time gone by in the Game. For Example, because certain Types of Unity are not yet accessible to one Group, but for others they do. Another balancing problem is the wide Range of Commanders and Skills. For example, the random Matchmaking or the intransparent selection of The Commander during the Battle can create some very good Combinations that you can hardly arrive against if you have the wrong Commander.
Another Factor that bothers me personally is the Sometimes exaggerated often possible use of massive Artillery Weapons. It then becomes very exhausting to replenish or withdraw the Troops thinned out by such Attacks. There is absolutely no measure here, because large-scale Anti-infantry skills and weapons often make the tactical Use of Infantry very difficult later In The game. Instead, all you have to do is click at the right Moment, and the Tanks perfect before and back.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After 464 std of playing time I can do my Opinion. ^^ I don't understand, like some, even after the new Balancing, that the German Tanks are still too strong, especially since you and just a Tiger build a King Tiger And a Hunting tiger. n can. I thought the Balancing to Begin Of the Game as well as already fine. Anyone who believes that he can make a Tiger flat with 2 or 3 Shermans has probably too often seen "heart of Steel," which cannot be surpassed in Ridiculousness. Well, you can only build a Tiger without a Mod, for it to become even Stronger (which for me comes even closer to Reality). Good Counter for the tiger, for Example, is the Wolverine but keep Your Distance, or the Firefly, even the Russians have a very good Counterpart with the ISU. This Game is just not an old Command & Quer with Mass instead of class here you have to exactly clock a Pak in the right Place can Control an entire Card. Each Enemy type has its Counterpart in the other Party, yes the German Tanks are The Strongest for which they are heavy and Sluggishly so, the most usable tank of the Germans of the Panthers this is comparable to a T34/85 or a Sherman Firefly or the Sherman easyeight or Comet. If you find the Britan overpowerd with Your Positions, please use Fire Grenades against them, you will experience his blue Miracle.
Pro:-Good Story Kampange (shows just how the Russians were swirl and is not a Begged winning Declaration)--Scored Balancing, Man just needs to know how to Play-Still very chic graphics-movie-ready Battlefield Scenes (Picture and especially Sound) commandates You can also buy but Also be won, as can Camouflage-good AI for every Claim.
-Unlimited Card Options thanks to Editor and Modding-community also of course numerous Mods-5 different Parties: OKW, East troops, Sovjets, Britan and the USA-Each Party requires a different Gameplay-Destructible Environment.
-A well-placed Unit can often control An entire Battlefield for all Parties:-Finding units-Base game contains only 2 Parties Conclusion: Anyone Looking for a Tactical Strategy game that lays value on Authenticity does not make anything wrong with this Game, It is a more than worthy Successor to the first Part of which, for me, was already a bomb.