Compiling Shaders (-10)
About
Game Info
An Epic MegaJam 2020 Entry
Theme: "It's been a long time, but we're not done yet."
A VR Puzzler that should hit close to home for most Unreal Developers.
You take on the role of one of the UE4 Shader Worker processes, helped(?) by some of Unreal's other processes bringing you nodes with Fortnite flair.
Figure out the missing material nodes and beat the clock to avoid angering the dev and switching to Unity instead.
Supported Platforms: SteamVR, Oculus (Rift & Quest)
Submission Info
1. Team Name
- Beyond Reality
2. Each Team Member's Name and Email Address associated with your Epic Games account
- Isaac Koerbin (isaac-koerbin.itch.io)
- Michael Fewkes (Twitter: @mdfewkes)
- Rune Berg (Twitter: @1runeberg)
- Sam Carey (samcarey.itch.io)
3. Game Name
- Compiling Shaders (-10)
4. Name of your submission
- BeyondReality_CompilingShaders.zip (PC)
- BeyondReality_CompilingShaders_Quest.zip (Quest)
5. Game footage
6. Content made before the jam:
- Engine VR Template and assets
- Epic Games Mannequin
- Dance Emote Animation Pack (https://www.unrealengine.com/marketplace/en-US/product/dance-emote-animation-pack)
- Windows startup sound (Microsoft)
- UE Editor compile success & fail sound clips
- Epic Games Digital Humans (Face capture)