Conception II: Children of the Seven Stars reviews

Translated by
Microsoft from French
Design II is therefore a RPG with elements very clearly inspired by the novels visuals, and so I do not recommend the game if you are not a familiar minimum with this type of game. This being said the game is thus split into 2 parts: the Visual novel passages and the RPG part, and it quickly feels which part was privileged. Yes by what if the game wanted to combine two different kinds of game, Bah... during three quarters of the game the Visual novel part has a superior quality to the RPG part (the game is very easy, especially at first, the dungeons are boring like death and above all we do forty times the same things). Let's go back to the Visual novel part, so on this side there's nothing special to say: it's okay, the roads are very uneven but overall it passes, however, we note that the game barely surprises during its history, the characters have roles visible to kilo meters but nothing that comes to the game... except one point (SPOIL INCOMING): the ends are very disappointing and this same for the best purposes of the lots, all the ends except for 3 of them (I find) gives a feeling of unfinished and disappointment of having traveled the game for nothing. (END OF SPOIL) As for the RPG part; as said previously it seems to do the same things incessantly, the dungeons are all alike, the bosses are lame (and yes even bosses that we face late in the game can be beaten with a team with 20 levels less), the game gets tough a whole PE little bit in the last two chapters, but then again we walk pretty easily. And there comes one of the biggest weaknesses of the game, the loot (or rather the lack of loot) of some items needed for some secondary quests or worse at class creation. Finally, I know that during all this criticism I have spoken almost only negative aspects of the game, because yes even if I like this game and I recommend it, design II is part of this kind of games on which we spend a good time and yet the main sovereign NIRs that we have of the game are these negative points. And yet the game has plenty of good ideas and successes (the "creation" of the children that make up your teams, relations with the heroines with stories that are at least just average without being bad, etc...) For concluren, design II is a game I recommend if you are looking for a RPG without too many difficulties or you are looking for a different visual novel of the standards, but in any case I think sincerement that design II is a very good game that will have me entertained for a certain number of hours but that leaves a back taste of unfinished when finished, damage. Thank you for reading, hoping to help some and if you ever buy the game I let you apreciate the quality music-_-
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