Conclusion reviews

Translated by
Microsoft from French
A walking simulator where walking is poorly coded. Champion. Conclusion, released in 2016, is a walking Simulator FPS where one embodies a man, waking up on a road. He's trying to figure out what's going on. Surprising to miss what is probably the most important in this game. The walk. The character, when he moves slowly, is rather coherent. The footsteps are correctly placed, with good noises according to the different environments. But when you run... Nothing's wrong. To be clearer, already, we have fewer footsteps when he runs than when he walks. Then the gait, and its feeling, is very unpleasant. It seems to control a broom that oscillates from right to left. Then there is a total absence of atmosphere. Apart from our footsteps and a little wind if you put the sound loud, there is nothing. We just follow a path and read letters. And as often, English is approximate, which makes reading very enjoyable... Graphically, it's not disgusting, but it's not that awesome when you know they're using Unreal engine. In addition, the game is not optimized at all. Finally, the story, which is told by letters found on the ground, as well as by the character, which says it the least loud and audible possible. The kind of Doubler that does not articulate, at 10m of the microphone. And the end is the most violent I've ever seen. When something interesting finally happens, a nice black screen saying "thank you" appears. Cool. Fortunately the game lasts 30min. In conclusion, one is again in front of a game baclé, poorly coded and poorly optimized. The story is basic, with an end as mysterious as absent. ____ If you have found this evaluation useful, come join our curation page!
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Translated by
Microsoft from French
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ╱ ╲ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀Histoire 5/10 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀Ambiance 1/10 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀Gameplay 0/10 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀Graphismes 7/10 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀Sons 3/10 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀ total 3.2 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ╲ ╱ Conclusion is part of the games that one does not expect, so, is it okay? It is difficult to be a small developer nowadays. And games like conclusion are a good example. Tomadeira is a developer out of nowhere, and that is not left to ask for his rest. Indeed, since the release of this game in 2016, Tomadeira no longer gives a sign of life. So letting players buy and play has a bugger game, short and poorly optimize. Is it really worth those 30 cents? Let's take a look at the final version of this WalkerGame/adventure has morbid history. You can not discuss the charm and aesthetics of this game, but there are problems under the surface. And even on it. Visually you would like to try it before you buy.. Rocks flying at the bridge that blew up, this is clearly not the same level as an EA game. As an exclusive PC game, no compromises have been made for this game to fully support the latest ruffles, keyboards, pedals and oculus rifts... Or not.. My NONAME Lidl keyboard was not recognized.. But my NONAME controller from the same reseller though. Prepare several peripherals if you are interested in this game. You will therefore embody a male character with an uncertain size that wakes up in a tunnel on the verge of melting. A few seconds to end up and ouffer by several tons of rock, you go out to land on a road. And you have to follow her. (Yes Yes, must. This game is stuffing of invisible wall so you can walk on the low-side. The only two free off-road access areas are presented for history and a succes.) As you go along with your advanced you will find clues and notes that will help you to find the memory. For may you understand English or Russian. Amateurs of screenshot, come and enjoy on these mountain scenery. When to others, go your way.
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