Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Consortium-A well thought-out Disaster!
Note: The Reviews of the Review were distorted by a garsty troll hater.
I honestly didn't have particularly high Expectations when I first started Consortium. It looked too obsolete, but the Prospect of a great Story made me curious. And that is also Consortium's greatest Strength. We slip into the Skin of Bishop Six, who works on the futuristic Zenlil flight cruiser for the Consortium, a powerful, internationally operating security Organization. But our first Day on the Job is a Week, because finding a murdered Colleague is just a Problem of the Day.
Talking is Gold From Consortium you should expect an Adventure in the first Place. We move freely around in the relatively manageable Plane and spend most of Our time in Dialogue with other On-board Members. This may not sound particularly spectacular, but is really exciting thanks to many different Possible answers and well-written Dialogues. Bit By bit, we expose the Crew's Secrets and experience a near-perfectly dovetailed Story. There is no need for excessive Staging of Key Moments here, that creates the Game with its Characters all by itself and that is rare! You can see how many Thoughts developer idGi has been thinking about all sorts of Details of the Universe. Reading Fans can also look forward, for example, to tons of well-written Background information in the Game's Information Console, of course purely optional.
The first Impression can be deceptive Deterrent can at first Glance have an effect of the bland graphics, even the User Interface seems unnecessarily confusing. But once you get started in the Game, the above aspects hardly disturb anymore. The Characters seem very authentic especially due to the professional Setting And also the cinematic Soundtrack convinces, even if it is used too discreetly for my Taste. As bulky as the Game might seem, at least it's Not, even if some Comfort Features are missing.
Fights without Pepp In addition to the Dialogues, there are also some other Game Mechanics, most present here are the Fights from Man to Man. The Gunplay doesn't feel really good though, there's clearly a lack of Fine-tuning here. The Developers have focused (thankfully) on other Aspects.
Those who take a little Time and also complete the interesting Side Quests have reached the End of the Game after about 6 Hours. The Finale unfortunately feels very abrupt and ends with a Cliffhanger, the Developers apparently planning a Trilogy. Experimental People can also load older Scores at any time and decide differently in Dialogues. There are no revolutionary Changes to the Plot, but the Conversations can also be done in completely different Directions thanks to some rather curious Discussion Options.
One final Note: In order to be able to follow the Thread of the Action well, solid English Skills should be available.
FAZIT Consortium seems quite bulky and visually unspectacular, but the Story behind it has it all and is thought through to the last Detail!
WERTUNG 74