Constructor reviews

Translated by
Microsoft from Deutsch
Constructor goes back to the 1997 original (now on Steam as the "Constructor Classic 1997"). It's Building Strategy with a lot Of Micromanagement. The Aim is to provide the Terrain of Land with Tenements and other Buildings in order to accumulate wealth, keep all Tenants happy, or to build many special Buildings, or in Interaction with opposing construction companies to Eliminate. In addition, the Shingle and the Gangsters come on the scene later, which significantly increases the Pace Of travel and Dynamism among the Opponents. Game Progression There Are five different Types of tenants. From asocial Hippies to snarling Stockbrokers. The further you expand your Infrastructure, the more Buildings will be unlocked and the higher The social Strata can be located. Tenants must be given what to deliver, as they can each do either just the Rent or rent-free something else. Thus, Tenants of a higher Shift are "produced" by Tenants of the underlying Layer. * ahem * How fast you ascend depends on how fast you produce Tenants to level 5. Is it Worth buying? The Remake has various Defects at this Time, which significantly reduce the Fun of the Game: V-Sync is active by default and cannot be turned off. If the Screen does not have a particularly high Frame Rate, the Mouse is spongy or cumbersome to use. The Screen Resolution is not set correctly. So the Picture at 1920x1080 is a little fuzzy and the Steam Overlay has a lower Resolution where the Font is unreadable. The Game tends to crash. After about an Hour of non-stop, Constructor stopped working. There is no Autosave functionality to mitigate such Occurrences. And regularly think about Saving because of the Risk Of Crashing? Meh... The Control takes getting used to. You can see that the Game was first developed as a Console Game with Controller Control and was subsequently transferred to Maus/Keyboard. Some PHP ads even refer to Controller Buttons, regardless of Whether a Controller is used. The Mechanics for Placing the Buildings with Maus/Keyboard are unintuitive. This shows the Focus on Controller Support Again. An Update should be provided for a Remedy. Nevertheless, you can see the Immaturity of the Product here. Multiplayer unstable or not functional at all (!) Conclusion System3 has postponed the Publication several times (over a Year (!) in total) and communicated little to no outside in time. The Shifts were justified by providing a perfect Gaming Experience. Unfortunately, this has not happened here. There are too Many Shortcomings, despite the best Efforts. Some of these could have been identified beforehand had the Developer allowed more outside. Instead, he left the Fan Base in Uncertainty all The time. However, there is Hope for Improvement On the part of System3, even if much could have been solved beforehand. It remains to wait for the next week months. Until then, it sticks with that Assessment.
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