Conway's Game of Life (Nitheesh Pillai)

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Create patterns of "population" cells and watch them evolve over generations following the rule of Conway's game of life.

INSTRUCTIONS:

Left Click (and drag) - Select cells

Right Click (and drag) - Deselect cells

W - Start simulation

E - Stop simulation

Spacebar - Reset

Escape - Return to Main Menu

EXPLANATION:

The Game of Life is an example of a cellular automaton and a zero-player game devised by the British mathematician John Conway in 1970. It takes place on a two-dimensional grid in which cells can be ‘on’ (alive) or ‘off’ (dead), and is defined by a set of rules that jointly determine the state of a cell given the state of its neighbours. Following specification of an initial configuration, patterns evolve over time across the grid requiring no further user input (thus ‘zero-player’).

One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

Rules or conditions of the Game of Life:

1) Any live cell with two or three live neighbours survives.

2) Any dead cell with three live neighbours becomes a live cell.

3) All other live cells die in the next generation. Similarly, all other dead cells stay dead.

P.S. This is just a short project I took up today since I was bored :P. Have fun creating patterns and watching them evolve.

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Nitheesh Pillai
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Not rated

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Last Modified: Dec 30, 2022

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itch.io