Cook for the Giant (VR)
About
Cook for the Giant (VR) is a speed reading game: quickly read through a recipe to find out which ingredients to throw into a huge cauldron to cook for a giant.
If stuck, try a harder level to make use of the “highway effect”, which is a result of your brain accustoming to faster reading speeds.
Gameplay
- Read recipes at incresingly high paces
- Throw the correct and right amount of ingredients into the cauldron
- The less mistakes you make, the higher your bronze/silver/gold medal reward!
Technical Features
- 3D Audio
- Immersive UI
- Supported Headsets: HTC Vive and Oculus Rift
This VR experience was originally made over the course of five days during the Unreal Engine Summer Jam 29.07.2017 - 04.07.2017. Check out earlier versions to see how it evolved!
Team
Jonathan Hale - Project Management, Coding, Technical Art
Florian Isikci - Coding, Technical Art
Maximilian Welscher - Modeling and Animation
Falk Ridder - Texturing, Concept Art, Banner Image, Game Logo
Timothy Hale - Sound Effects and Sountrack
Pre-Jam Assets
We started off with a project containing C++ code which matches the VR template of the Unreal Engine (picking up objects, the blue hands and the hand poses) as well as some safety system which blends in Vive controller when they get to close to each other or the headset.
All the other assets and code were created during the jam.
Blessing in Disguise
This topic was hard! We actually spent the first 12 hours of the gamejam discussing the topic (and sleeping over it).
You will find, we handle the topic on a meta-level. If you can't figure it out yourself, try beating all the levels... maybe there is a hidden explanation somewhere.
We also integated this topic on another level: The stories you get to read in the book are about a giant stealing the badly cooked stew of a group of gnome soldiers, who did not have the correct ingredients for their traditional recipe. The giant liked this stew so much that it ended an ongoing war with an amazing symbiosis between the two races.