Corbit
About
Corbit is a VR experience set in a whimsical world in the center of the earth, where every cog has their purpose in the machine. You are the mechanic, and your purpose is not only to fix broken machines, but to discover why they are breaking. Corbit aims to explore existential and environmental concepts in fun, hopeful and engaging way.
This is my first game let alone VR project ever. As a novice coder, I'm sure the game is clunky and buggy, but it should run from start to finish as intended! I hope you enjoy!
Credits:
Game, Artistic and Narrative Design by Nina Moldawsky
Custom 3D Assets by Carly Mack
Lead Programming by Nina Moldawsky
Programming Assistance and Professorial Guidance by Joshua Fisher
Additional Programming Assistance by Devin Amlen
Sound Design by Nina Moldawsky
Music by “Skyvo” a.k.a. Lukas Moldawsky
Voice Acting by Alice Horton
Sound Samples from Freesound.org Users:
organicmanpl
newagesoup
CuddleNucks
inchadney
bolkmar
InspectorJ
dheming
Klangkobold
BurghRecords
HighPeakEmma
Astounded
Gorken.yilmaz
KayleRustone
Leoctiurs
Assets by Sketchfab Users:
gla_bot
James.Pham
Vitefait
turnedupfish
Assets by Unity Asset Store Users:
Walter Palladino
4Tudio
JustCreate
karboosx
Terra Nova Creations
Broken Vector
Developed Using:
Unity
Oculus Integration
BNG VR Interactive Framework
Special Thanks to
Joshua Fisher, Carly Mack, Alice Horton, Cody Holden, Sammi Milligan
For their incredible support!