Costume Quest 2 reviews

Translated by
Microsoft from Deutsch
Wren and Reynold have thought they would get a little Rest after their first Interlude with the Grubbins, but with that They have been completely wrong: Dentist Dr med. Dent. Orel White is implementing his Plan to banish all Sweets to create a World of perfect Dental hygiene that seems to succeed Due to a MacGuffin and a Time Wizard. Now it is up to the Pair of Siblings to restore the traditional Order and bring back the Tooth decay. So much for the Plot. Costume Quest 2 is a direct Sequel to the First one and starts directly where the first Part has come to an End. It is not mandatory to have played the Predecessor, but it is recommended all Times, otherwise you can't do anything with some Characters at all. The Focus again is on the costumes and the simple but exceedingly charming Combat System, which has been adapted a little compared to the first Part: So now each Character has a set Button, which is used for both the Defense and the Attack, what Saves quite a bit of Frustration and puts the Emphasis on the Rhythm you need to attack or defend as effectively as possible. The First Hand's Battle marks have also fallen victim to Scissors and have been replaced by a Card System. This Time, you collect Cards and use the sometimes pointless or exaggerated Effects in the Fights to gain an Advantage (Or a Downside-why you want to play a Fight at double Speed just doesn't open up to me.) Personally, I liked the Brand system better, even if it was only passive Effects, because the Cards do not exactly bring a breath of fresh Air into the Action. For that, the Cooldowns of some Cards are far too long and sometimes you control some Fights without usable Maps through the Area. The Self-healing Mechanics of the first Part have also been changed: This Time, at the End of the Fight, one is not healed back to 100% life, but has to look for a Well or snap sweets to restore one's own Health. This is-in my View-completely superfluous. You always have sweets in Abundance and there is no Reason to head for a Well. Double Fine could also have left it at the time of being healed at the End of each Fight, rather than pretending To depth that is not given. Graphically, not much has happened. Of course, the Graphics look a bit rounder than in the first Part, but since Costume Quest is not a graphically sophisticated title, the Differences can only be seen with the Magnifying Glass. That's not a Bad Thing, though, because the Game thrives on his Cartoon Style and charming Figure design. On The Whole, Double Fine has done a lot right with this Title: Most Of the changes are Quality of Life adjustments, so you can now use the Dash without wearing the Robot costume, and the Combat System is much better off hand, but still there Things that rebuke me badly: Due to the dystopian View of the world, a great deal of Charm is lost. In the first Part, I felt like I was escorting a Group of Kids around the Neighborhood and playing Sweets or Sour, with the Children's Imagination fashioned From the Costumes Superhero uswpp. This is only the Case in the second Part in the Starting Area. After that, the Game gets a little too lost in its dystopian Fantasy and Time-travel problem, taking all the Curd that happens around the Kids far too seriously. As a result, the World is populated with only a few characters, which I think is a great pity, as the interactions between the Children gave me the greatest Joy in the first Part. The Playfulness has gone flutter somewhere and now the Little ones are standing around between too many Adults sending Them from A to B. What a pity! Nevertheless: Costume Quest 2 is a strong Game and has entertained me very well throughout my season. In Direct Comparison, I would recommend the First part rather than the second Part, but that would be Corinth ♥ ♥ ♥ ♥ ♥ erei. Both Games are good and you can pack them in carelessly to dive a few Hours into an easier Time when you've moved around the Houses for Carnival with your Friends to beg old people for sweets.
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