Crank (itch)
About
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CANCELLED GAME JAM IDEA, NOT FULLY FUNCTIONAL
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Built in Unity using C#
Originally developed as a Mega Man-type using an espresso machine with other coffee-themed characters. We never did but wanted to build out a different temperature + bean combination to make attacks based on different types of coffee drinks.
Controls:
Movement -> Arrow Keys
Jump -> Spacebar
Fire -> F
Use -> E
Implemented:
Very short level with one vertical climb and pseudo-mini boss.
Camera follow, smoothing, and transition.
PlayerController with move, jump, shoot, and use. Projectile attack with collision.
Simple EnemyAI script including patrol and chase with player knockback on hit.
EnemyAI mini boss fight after using E on the computer at end room and running back towards the door. Includes enemy projectile aiming and collision.
Unity Packages:
Cinemachine
InControl
Background Art is Industrial Pack by Ollieberz
Game Design and Programming by @Hsarus
Game Design and Character Sprites by @Aldremaeck