Crazy Machines reviews

Translated by
Microsoft from Spain
Friendly successor-Unofficial game-of the old and Dear The Incredible Machine released for MS-DOS in 1992, in which we must create different types of machineries in the best style Rube Golberg https://es.wikipedia.org/wiki/M%C3%A1quina_de_Rube_Goldberg with the Aim to perform very simple tasks like lighting a light bulb, dunk a ball in a bucket or even cook a sausage! But through a very complex process, including making wood fall in sequence domino, Ignite fans to drive objects, use different types of switches, and even small airships to transport elements. Science, b ♥ ♥ ♥! In This version we have several laboratories to select, a first laboratory with 102 puzzles, and therefore, same amount of machines to build, where we go through the different themes or categories of objects (Fire and heat, Pipes, Electricity, etc) and we will be useful to learn how to use each one of them. Anyway, we can take as a tutorial only the first puzzle of each category, as the remaining generally will be somewhat more complex. Once we complete this initial laboratory, and already with a few neurons bouncing in our head, we can go to the lab of new challenges or New Challenges (unfortunately the game is completely in English), which is already assumed that we know how to use The different elements from end to end, so we will be presented 103 new challenges even more complex and sophisticated. TIP: Do not be fooled by the items at disposal unnecessary! If after this we still have some live neuron, with the tongue of the outside dripping saliva on the keyboard we will be able to choose to use the editor to create our own machines and to put together with them our own laboratory, either to play our friends or Ourselves later (only local, as it does not support Steam Workshop, which would have been great). During all the neuronal massacre we will be accompanied by a nice mad scientist Onda Albert Einstein who will constantly underestimate us with his sympathetic phrases and jokes, adding a touch of sympathy and making it more bearable. Anyway, in some cases the avatar ends up annoying to overlap on some objects of our machine under construction, but you have the possibility of disabling it so it should not be a problem. One of the biggest drawbacks I see is when it comes to the scoring system, which I still can't understand. On the one hand, in each puzzle we have a time limit, which in case of finishing the puzzle in time will add points, and if the time is over we simply do not add points. But There is also a marker that decreases depending on the movements, which is not clear how it affects the final score. Anyway, there is no leaderboards and the scores seem to disappear when resuming the game from where we had left so better not to pay attention to all this and just try to enjoy the puzzles. Other problems that we will encounter are possible problems with the resolution, the fact that the music can become too repetitive, because we choose a track of three possibilities and then never changes, or some interface problems and interaction with the elements. But come on, with its 10 years old, we cannot ask too much in this regard. In Short, the game presents us with a myriad of ways to use and combine a good number of elements in pursuit of a very simple objective, so if you are of the puzzle games and/or the construction of artifacts without a doubt you will spend a good time , and will surely cause you to fail some neuronal synapses after playing for several hours.
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