Average Playtime: 2 hours

Crazy Plant Shop

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Become the ultimate botanist by running your own plant shop full of wacky and exotic plants. Whimsical clientele place orders for plants in your catalog, but not all plants you can order have the right traits your customer is looking for in a specimen. It’s up to you to use a special machine in your shop to breed the correct plant with the right traits to complete a customer’s order. Earn gold for each completed order and participate in the World Fair by submitting your best plant specimens. Use your gold to earn upgrades for your shop, and unlock all the species in Crazy Plant Shop to win the game!Key Features
  • Learn about plant genetics and heredity by breeding plants to fulfill customer orders
  • Earn gold for each fulfilled customer order that can be used to upgrade your shop
  • Participate in local competitions to earn prestige and work your way up to the World’s Fair
  • Become the ultimate botanist by unlocking all plant species in the game
Release date
Filament Games
Filament Games
Age rating
Not rated

System requirements for PC

  • OS: Windows
  • Processor: Modern Intel Core series or AMD Athlon processor
  • Memory: 512 MB RAM
  • Storage: 130 MB available space
  • OS: Windows
  • Processor: Modern Intel Core series or AMD Athlon processor
  • Memory: 1 MB RAM
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

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The Workhorse
Complete 80 orders
The Doormat
Finish the whole game without rejecting a single order.
The Prodigy
Win the World's Fair
The Matchmaker
Breed 150 plants
The Pinchfist
Have 500 Gold
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Crazy Plant Shop reviews and comments

Translated by
Microsoft from Deutsch
The Crazy Plant shop also has suitably crazy Plants. For example, a Hotdog plant with Ketchup And grilled Leaves. Or a lousy Kitten Plant. Or a groaning Testicular Flower. Nee, that was a little Joke. The moans don't moan. ;) The Goal is to survive 13 Days of Breeding and Order in the Store and to uncover all Plants by wandering the Flower, to the always equal Clientele. That's not hard. This happens all by itself, you don't have to do anything about it. The Daily Routine is therefore always the same. First a Customer comes and wants to buy Green Products, the Request can be accepted or rejected or ignored. If you accept them, it has to be the right Flower. The Plants have Characteristics (traits) such as those of flower colour (White, Red, Blue) or leaf shape (smooth, jagged). Most Of the Time, you grow this Plant according to the Customer'S Wishes and do not buy it yourself. Otherwise you just do Miese. You buy 2 "Parents" plant and then select desired Features for the new Sprout. E.G. large, red and smooth. Breeding costs no Money, only 1 Breeding Point per Farmed Plant. Since this would be too easy, this Is where Genetics and Inheritance come into Play. Features can be dominant or recessive or a Combination of them. For example, the Color red is dominant (= D) and the Color white is recessive (= R). Flower 1 is Red and has DD with the Color Feature, so CAN also be DR because the dominant Part stands out it is always red even with DR. But she can't be RR, otherwise she would be White. Flower 2 is White, so she has RR. So in order to grow a white Flower out of 2 flowers it needs 2 white Flowers (RR + RR = always RR) or 1 red Flower with the Red Feature DR + a white Flower (DR + RR = RR or DR, you can choose). Logically, there can be no RD Combination. If this is too high, you simply remember that the DR Combination is the Ideal Measure. If 2 Plants have a DR combination for all their Characteristics, then you can grow all the Possibilities from them (DG, DR, RR). Ideally, therefore, one retains from any Plant Species 2 that have DR characteristics everywhere. This is a tailor for all Customer Requests. In the Beginning, the Plants have only 1-2 Characteristics, but later it is 4-5. That's how it goes all day. There is no End to the Flow of customers. Even Children are fully on Plants. Lunch Break is not in it. Accept Request, lovingly Grow plant (s), sell and again from the front. In The process, new Plants and their Characteristics are unlocked. With the Coal, apart from buying Plants, you can also expand your Shop. Success tips: Since a Success is the accumulation of 500 Gold, I recommend the Power Breeder First during The Shoper-extension, which increases the Breeding Points. If you have both, and if more Space is needed then Pedestals and the Breeder Machines will buy. Both bring 2x2 new Storage Options. You need it. In the Store order must prevail otherwise you lose track and the Storage Possibilities. The Rest is unimportant. If you don't have any Use for Coal otherwise, you can also buy the Speeder. The Price of a Plant depends on the Number of characteristics. Per Feature 3 Gold. Later because preferred the Customers want to serve the Plants with many Characteristics. And if you only want to play through 1x anyway, then never reject a Customer. Then, in the End, a Success is released. This would all get boring if it wasn't over after 2h. Game over. All you can do is play for the Successes again. Otherwise uninstall and on to next Adventures, but in another game. Since I like short Games I make up for this one Recommendation. Is like one of those Flash games. An undemanding Pastime. Saves automatically. I crashed my PC on the 11th Day and I thought everything would be lost, but everything was still there.
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