Creatures Inc. reviews

Translated by
Microsoft from French
Early access review for my first steps on the game, I was very quickly packed, first solo, then now in multi. Game very well Opti for a launch, which is not the case on the games I have tested recently. The concept of hunting creatures is nice, create his business, save civilians, tame creatures to send them to the, even if I only touched a little bit of the thing. And also driving vehicles, resource farming (rock breaking), building its base, in addition to me who likes to scare me I was well served when werewolves my encircled then inside a House and a meteor shower fell to outside, thrill guaranteed. And for the English refractory, as the developers have said, coming from the francophone world, French will arrive very quickly, but at present, the game does not require a mastery of ultra-advanced English. After like any early access, there is still something to improve, but the developers work hard and its listening to their community, both on steam and on their discord.
Translated by
Microsoft from French
Early access review first game of little Beavers games, creatures Inc., is a GST a bit survivalist, where the player is dumped in a rural world invaded by fierce beasts. The game emphasizes the hunting part, making possible the domestication of certain creatures. And why "Inc."? Because the critters are at the center of the economy of the game, each head hunted reporting money. The other way to fill the pockets is to escort other survivors to the map's secure central hub. The craft is also present, one can build its own hut and manage its loot reserve, pickable by kilos in the abandoned houses that dot the map. Alpha version obliges, it is very quickly the complete tour of the content, the time to test the few weapons, to tame a baby and to slaughter without barely a hundred. Notable element: the game spins well. Without bug blocking, the little time it will take you will certainly be short and dry, but not unpleasant. We feel the willingness of the developers to leave on the cleanest technical basis possible, before expanding the content little by little. The multiplayer is already integrated, and the Visual rendering is 100% identical to the captures and trailers shown. By proposing a low price, one imagines that the team wants to open up the doors to an early community to play thoroughly the card of the emulation and the rapid bug postponement. A humble start that hopefully will suffice to support the small Studio on the length and give a more marked identity to the game. http://lagazettedugame.blog
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