Average Playtime: 4 hours

Crest

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About


How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have a free will and will sometimes do what they think is best for them, regardless of what you had in mind.

There is a lot going on underneath the surface in the world of Crest. Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.Key Features
  • Write rules for your followers with ever-changing consequences.
  • Express your divinity in many different ways and see it reflected in your followers.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Procedurally generated experience with an average playthrough lasting more than an hour per session.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.
  • See the rich story you created by visiting the Chronicler in the Underworld.
  • An expressive game without end-goal where you can focus on building your legacy.
Progression and LosingEvery new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If all your followers die that world is gone forever. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and further shape your own history.SettingCrest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.
Platforms
Release date
Developer
Eat Create Sleep
Publisher
Eat Create Sleep
Age rating
Not rated
Website
http://eatcreatesleep.net

System requirements for macOS

Minimum:
  • OS: Lion 10.7 or newer
  • Processor: 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM and shader model 2.0 compatible
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP or newer
  • Processor: 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM and shader model 2.0 compatible
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or newer
  • Processor: 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM and shader model 2.0 compatible
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Crest reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review A game that is developed at a steady Rate. Dall Game has Potential and I have no regrets about buying it. I know many want to have a executed version with the pros and cons though, others will already do that.
Translated by
Microsoft from Deutsch
Early Access Review Super game, reminiscent of Populous a little. The Control of the Subjects is very cleverly solved. Sometimes, though, I would like to see more direct Feedback. There are regular Updates coming out and the Playtime of 20 Minutes I have already tripled. From me definitely gives ne Buy recommendation!
Translated by
Microsoft from Deutsch
Product received for free This Game shows us very nice why God hates us. Each of your Commandments is corrupted and you start to wonder if that's exactly how the World works. They manage to be unhappy, despite Prosperity, Family and Perspective. When you've just got it all in the Lot, they start smashing each other's heads. You Know somewhere ...
Translated by
Microsoft from Deutsch
Early Access Review Until this Day, the Font size of the Game is just too small-when I play it on my Notebook, and hang face in front of the Screen, it's immrarly hard to read. The Game has been in early access for Ages. The playing principle is fine (3-Star)-but the sclified graphics cannot be sold either as a hip or as "own artistic Style." Unfortunately, no Purchase Recommendation from me.
Translated by
Microsoft from Deutsch
Early Access Review In the Series of god Simulations, Crest reminds us so far (because Early Access) of the good Predecessors, such as Black & White. So The Game has a Lot of Potential! Our little Followers or Subjects or Followers can be controlled via Bids, which we can pass on to Residents with the Help of simple Signs. The only thing that is stupid IS that these INTERPRETIEREN the Commandments AND that so often there are very different Interpretations. Accordingly, the Boys and Girls don't always do what they're supposed to ... So as in real Life! The Game has Appeal, despite the still low Possibility of interaction until now. Relatively quickly you reach the Limits of what Is Possible and you get caught thinking about the Developers, they may bring more Content. Updates are coming unexpectedly so far, which nevertheless shows that work is being done. The Graphics, Animations and Sound are absolutely coherent and show a peculiar but very appealing Character. If you want to see something of the Game: https://www.youtube.com/watch?v=XAqr8W-R8lc&list=PLgjo1GLWFqqwadZ7pQVRcTNf2diyWAIRj I have the KAUFEMPFEHLING, but with the Hint that it is still an EA version with a lot of Potential ... And you can only pray, the Developers continue to work beautifully on it and we experience a successful Göttersim!
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