CrisisActionVR reviews

Translated by
Microsoft from Russian
Product received for free Early Access Review CrisisActionVR-co-op shooter with the possibility of joint passing and competitive mode. The Company can be held solo, you can with friends (up to four people) In solo mode is available map, after its passage is available next. There is a pass rating. At the moment there are six missions, quite a variety of gameplay (somewhere to fend off, sometimes find something, kill the boss). In The screenshots are visible missions not present at the moment in the company and the announcements in the early access will be much more. Weapons are not yet a lot-five modifications, so when they add a balance, too, for sure will change. There are scrimmer, given the gloomy atmosphere can be decently frightened. Peculiar gait character and some Of his movements. Picture decent with the price of the game, clearly do not compare with the duo. There are achievements, some too difficult to get, but still. In the competitive mode at the time of the review of the people was not, if the catch, will definitely finish the sensation.
Translated by
Microsoft from Italian
Purtoppo this game, which I had taken on offer at 14 euros, is the first game ever in which I asked for a refund to steam: Preput: Tried only with htcvive for less than 30 minutes Movement: 9 We move only with free movement with the pad of SX , there is no possibility of teleportation, personally I do not suffer the motion sickness, so I have not detected problems and much prefer this type of choice of movement. The substance the game and completely free in consecutive levels to the doom without forcing you to stand as a stockfish behind a shelter to shoot everything that moves. Remarkable. The movement is quite fluid, in some cases the weapon in hand disappeared mysteriously near an object, leaving my hand completely before the weapon. Weapons: Proven pistol, Catana and submachine, the sound effects are unfortunately not relevant and the effect of shots gone to sign does not make the atmosphere minimating the impact as in other similar games. The same weapons do not have a construction that is true to reality and an acceptable graphic level, say dignified. Environments: The first two levels are exaggeratedly skinny, it seems to play a game of a 15 years ago. The gameplay: Although the movement is an undeniable advantage the game certainly does not benefit from Artefizi that I did not detect for at least 20 years, typically zombies on the ground that you can not kill and that magically animate only once you arrive in their vicinity.. Frustrating phenomena that I hoped were part of generations of past video games. The movements of the same zombies (monsters?) of the first levels are totally unnatural (as far as the movement of a monster can be unnatural...?! Let's say strange) In essence could be a good product in the future and the vision of the trailer promises wonders in More advanced levels, but my disappointment doesn't push me to keep playing it. Maybe in a few years\month when it will be complete I can re-evaluate it, for the moment I do not recommend it too premature (at least in the levels tested). Thank you
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