Translated by
Microsoft from Russian
Microsoft from Russian
The Best game with spatial thinking and for those who quickly understands and is able to correctly apply the bonus at the right moment without bringing to a critical mass and exploding supernova on the screen... And even in the game is endowed with a fantastic musical accompaniment, so that during the game you will not be bored in it to play and get more and more achievements!
Translated by
Microsoft from Spain
Microsoft from Spain
It Is an entertaining, thinking and stressful game... The game is based on a cube or similar way that sometimes comes out that has several cubes within colors objective? is to gather all the same color as you can and against faster better because if not too close and explodes (losing) when it starts you think "even a 3-year-old blindfolded would be able to do it" but every time it goes more difficult and with stress That comes to make errors XD, I recommend to buy it when it is good offer:D
Translated by
Microsoft from Spain
Microsoft from Spain
I dont have anything against Critical Mass, but just i dont think this game is 81/100, i think is crearly overated by the critics or by something else.
In first place the game is really simple, ok it has several modes but all are based in the same gameplay, fix same colour. fix same colour, fix same colour.
Its a decent game for some plays but really there out exist a lot of games better than this which is very simple.
And the achievements were designed really bad, you cant tell people be the first on the leadeboard list when hackers are there.
Translated by
Microsoft from Russian
Microsoft from Russian
The Next "Casual" puzzle. Although the word puzzle here is not appropriate, apply it to similar games became like a tracing paper with the English word puzzle, shifted the accent from the really smart puzzles like Minesweeper and Color Lines to the puzzles on the speed of reaction like Thetris and his Descendants. Mechanics are not much different from games of this kind. The Main mode is a few levels running one after the other, the success is marked by the number of points scored. The survival Mode differs from the main rezhzhima only by randomly appearing new cubes and decreasing the number of points in time. Meditative probably the only mode that can be called a puzzle. The Essence of it in obtaining the greatest number of points using a limited number of cubes on a substrate consisting of one cube. The Essence of Rush mode I already forgot, although played only an hour or two ago.
The Game looks quite nice, sound and musical accompaniment are organic.
In General, if you do not try to kill as much time for the game, everything is aimlessly and quite boring. In addition, the mechanic is more suitable for "touchscreen".