Translated by
Microsoft from French
Microsoft from French
This hidden object game dating back to 2017 is one of the first titles proposed by the Russian Studio N-Tri, to which one owes also the Ashley Clark.
Scenario a young woman is looking for her past to try to heal from a mysterious evil that seems incurable and of which she suffers for a long time. Following the crash of her plane, which she released unharmed, she will have to face various trials to end the evil curse that accable her.
Gameplay is played naturally entirely with the mouse and requires only the left click.
One benefits from the usual inventory but also from a logbook, a map, a list of the objectives to be attained and a system of assistance. By collecting hidden objects in the décor, you get the opportunity to obtain clues.
English dubbing and French subtitles.
4 difficulty levels that affect the visibility of highlighted areas, the availability of indices, or the presence of ToolTips.
Positive points the SOC are not finally so numerous but suddenly appear in the scenery when the game decides that it is time to get us a specific object of the various mini-games the surprising peaks of difficulty on some mini-games more twisted q expected (in the level of difficulty Max, in any case) negative points we are entitled to all the silly clichés of this kind of game, from the broom to remove the cobwebs, to the oil to remove the rust, passing through the light to inspect a corner not so som or the gloves needed to touch a little dirty objects.
The situations and places are chained in a slightly awkward way giving the experience a little fluid and fast boring side one can often not make an action before it is designated as a goal (for example, use the key to enter the cockpit has attempting to use the telephone.
Another character is controlled at a time of the plot, but one as the other, in principle very different though, are only empty and impersonal shells that we see no difference or any impact on the experience the transition between two screens is unusually long (up to 3 or 4 seconds).
On two occasions, one is confronted with a choice between two possibilities that can lead to death and the resumption of the game since the last automatic backup: just useless, especially since the choice can only be done randomly the interactive areas are sometimes hidden in slightly improbable corners that make them complicated to spot without clicking around randomly (and not in a logic of observation) if one plays in a high level of difficulty in at least one SOC, there were several objects that corresponded to the same designation ("footwear") final evaluation without having any defects absolutely crippling, this game is content to remain comfortably in the low average of this kind of titles by proposing an adventure agreed and without relief. The game being recent, it does not even have the excuse of the seniority of a title of 2012 to be excused but only that it is the work of a Studio that then made its first steps.
While it is generally recommended to play in the highest level of difficulty to keep a minimum of interest in the experience by favouring the notions of observation and logic, it is sometimes very complicated to not meet regularly blocked by frantically clicking randomly on the screen if you do not benefit from the display of interactive areas (which would also reduce the interest of the game).
If there is nothing to expect from the originality of the storyline or the charisma of the characters, the experience is partly saved by some mini-games that offer a minimum of challenge.
I would advise crossroad mysteries: the broken deal only in case of a strong discount and only to hardcore fans of the genre. For others, there are much better quality HOG or casual productions in which your money will be much better invested.