Crystal Sin (Ben Hudson)
About
Crystal Sin is a third person action adventure game with 2 levels- one open world level and one boss level. I worked on the main open world level and developed the player character blueprint, I worked with the programmer to assist in implementation of BP to C++, implemented art assets (and created one or 2!) and animation blueprints
Tobias Pritchard - Project Management & music
Ben Hudson - Game design & Level Design
Will Rayner - Narrative & Art design
Kamila Mozdzen - Modelling, Animation & Character Design
Hristo Stoyanov - Game Development and Coding
Silvia Gancheva - Modelling and Animation