Crystallis
About
Crystallis is a 3D dungeon crawler with not enough levels and too many features to be finished in the given timeframe.
Crystallis is a 3D dungeon crawler, where how you ended the last level changes how you will go through the next one. On every level there are 3 crystals that you might find but you can only take one of them to the end of the stage. Upon opening the portal to the next level the crystal breaks into a few pieces that might be used to open doors on the next one.
The game includes "very climatic and epic" fights, puzzles and platforming (for god knows why). Dying in this game doesn't make you go back to the checkpoint or restarts the game, upon death you get teleported to the start of the game with all of your items (excluding shards and crystals). As we only managed to add a single level the game is only a prototype, a proof of concept, a concept that isn't really showed here.
Controls:
WASD - Movement
Space - Jump
Mouse - Looking around
Left mouse button - Attack
Right mouse button - Shoot a fireball
I - Open/Close Inventory
H - Use Health Potion
M - Use Mana Potion
E - Interact
Esc - Menu/Quit Inventory
Things made by us:
-All of the models (Blender)
-Scripting (Godot)
-Mapping (Godot)
-Animations (Blender)
-All other things I forgot
Things we gladly took from generous creators:
-Particle Texture (made by Kenney: https://www.kenney.nl/ )
-Font (Special Elite from Google Fonts)
Things we wanted to add, but didn't have the time to:
-Sounds
-Magic system (mana, more spells)
-More than one level (Working portal to get from one to the other)
-Crystal shards/Crystal altar (The thing with the skulls)
-More puzzles
-The whole theme thing, about how you finished the last thing changes what can you do next
-Polish