Average Playtime: 1 hour

CTHON

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About

Evil Has Awakened
It is the 24th century, and mankind has only recently begun expanding its reach to the star systems nearest our own Solar System.

A dark and terrible secret is buried within a misshapen moon nestled in the massive asteroid belt of the Epsilon Eridani system. Pythos colony was built there ostensibly to exploit the planetoid's mineral resources, but now they've disturbed a kind of evil that lurks beyond the fringes of our comprehension.

Through an ever-changing labyrinth, you will remold yourself into a cybernetic killing machine using the powerful technologies of a long-dead alien civilization. With these new-found weapons, you will pave a path of aberrant corpses toward the greatest threat to mankind ever encountered.

CTHON is an old school science-fiction first-person shooter, where you become a cybernetic weapon against the dark legions of a powerful evil entity - known only as Cthon - who lurks within the planetoid. It is a classic space horror game, inspired by the likes of Doom, System Shock, and Quake.

The game is 100% Let's Play, stream, and screenshot friendly.Features
  • Fight - and die - through nine sprawling randomly generated levels. No two games are ever the same, and permanent death ensures unrelenting tension.
  • Modify yourself with the cybernetic technologies of the ancients. A unique upgrade-powering system allows you to get down to the details of character building, and choose the stats you want, when you want, with millions of permutations. Mod types include defensive upgrades that can increase your physical strengths and offensive upgrades to maximize your firepower and grant new ways to exterminate your adversaries.
  • Slay an extensive array of monstrous creatures, each with intriguing tactical strengths and weaknesses. Battle corrupted humanoids, alien abominations, and biomechanical constructs as you delve ever deeper.
  • Use nano-tech currency to gain a strategic edge - access machines that can forge new items, replenish your resources, and expand your cybernetic framework.
  • Secret areas abound in the labyrinth; scour the levels for them and reap the rewards - and dangers - they may hold.
  • Choose one of three characters, each of them specialized toward different cybernetic builds.
  • Multiple difficulty levels allow you to adjust the nightmare world to your tastes.
  • A complex, haunting soundtrack complements the dark and oppressive atmosphere.
Platforms
Genre
Release date
Developer
Gravity Games
Publisher
Gravity Games
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP / Vista / 7
  • Processor: 2.5 GHz processor
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
Recommended:
  • OS: Windows 7 / 10
  • Processor: 2.7 GHz or faster processor
  • Memory: 3 GB RAM
  • Graphics: 1 GB
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Steam

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CTHON reviews and comments

Translated by
Microsoft from Russian
CTHON-an oldschool joke for fans of Pixel graphics. I have no idea how to read the title of this game, but it does not make it bad. The Plot is incredibly simple-go and crumbs. No tricks, no intrigue and Santa Barbara. Before the start of the call you are given to choose a character class for your style of passage: Shaurmovik with a rifle, Berserker-feeble and minesweeper-Grenander. Each class gives bonuses to a certain type of weapon. The Description before the choice of the Persian is given. On board Our spaceboat has a plasmagane, a grenade launcher and a plasma cutter (?). With the help of this unexecuted Arsenal we have to deal with the alien evil spirits. In the world of the game I did not immerse myself, so I can not say exactly who is there and what did not do, and why the protagonist decides to meat cute spiders and Inveyderov. During The game there is an opportunity to find upgrades for weapons and character. They are placed in a backpack and are consumed when activating one unit of your energy. Activation Bonus is permanent. The Backpack initially has a very small capacity, but this problem, as well as the problem of energy volume, is solved by finding upgrades of the backpack and energy. There are two types of stores: In one you can sell and buy upgrades of the character and weapons, in another you can buy upgrades of energy and backpack. During the passer-by there were found two Tira: The station and the castle. The Levels are quite similar, and without a map you will not understand where you were and where to go. There are secrets in the form of walls in which to shoot, so that they sank, and behind them was a little bit of a puddle. They can be found, on the appropriate strips at the edges, or behind the doors, leading to a deadlock. There are a few Types of enemies, but it appears that each dash will be added to the new view. Interesting chip invented developers-enemies can dodge your shells, which creates a certain dynamics with a minimum number of enemies. I will go to the list + and-Pluses: + Good setting. It seems to Me that a little idea should have been improved, because it does not reach the old jokes. + RPG Elements. Yes, all the buns and the staffs make a difference. Do you Sit and choose a plasmagane to Ulugbek or a grenade launcher? And maybe still armor? + Enemies. It's quite unusual to see it, because even in modern jokes, you don't always see it. + Music. It's real, his mother, space. It's like You're in an interrack or a ship with a strangers. It does not evoke the horror and fear, but rather creates interest. Even the dull fermentation of the monotonous corridors becomes quite measured, and a clear understanding of what is conceived is created. Cons:-Monotony on levels. Remember the Timeless classics-DOOM. You remember where you came from, where you were, and there's a whole different story. It's Too much of a bellhop. Sounds. It is not a sound, but a direction. If you come across a corridor with passages in two different directions, the probability that you from both sides will be otperdolyat-90%. You do not understand the right or left zatriggeril enemy, and while you look for it, he slowly comes to you from behind and takes out your tailman. I do Not know, as before, but in 2017 it was possible to work on sound a little. -No saves. Guys, are you serious? There is only a transition between the levels and everything. If you can not continue the offline game, you lose all the progress at the exit. If you're dead, you'll have to start all over again. I think I played something like that on shogi, but it's a shogi! There's nothing physically to keep in the middle of the level, and indeed. This cycle of passage-loot-corridor-death nullifies all the pluses of the game. No progress is felt. After Alttaba The management of WASD flew, I wanted to go over and continue-fig there. ANEW, SOLDIER! LIVE, DIE AND AGAIN. Total. In General, the game was quite good, atmospheric, moderately difficult, but the fact of the lack of instant saves is completely irrelevant. I Put deserved 7 out of 10 points and with a clear conscience delete the game.
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