CTHULHU: Frozen Nightmare
About
Cthulhu waits dreaming... Until some bizarre cultists in the far north awaken him. Use your aircraft to put Cthulhu back into his icy slumber or die trying!
FEATURES:
• INTENSE ARCADE STYLE ACTION
• STORY INSPIRED BY H.P. LOVECRAFT
• LO-FI RETRO INSPIRED AESTHETIC
• SPACE HARRIER MEETS IKARUGA INSPIRED GAMEPLAY
• ORIGINAL SOUNDTRACK
• KEYBOARD AND CONTROLLER SUPPORT
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****SYSTEM REQUIREMENTS****
Tested on Windows 10. (maybe it works on others?)
Requires 250MB of hard drive space.
CPU/GPU: Should work on most systems that can run games from the last 10 years.
Should do 60 FPS somewhat consistently on an i7 or higher with a GTX 970 or higher.
Lowest spec tested on is i5 with intel HD4000 graphics old lenovo laptop. Got around 7 FPS consistently. (Playable)
Keyboard and Mouse or Game Controller
High grade speakers or headphones recommended for maximum spooks.
any problems, email us info at virtuaworlds dot io.
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****HOW TO PLAY****
OBJECTIVE: KEEP CTHULHU TRAPPED IN HIS FROZEN TOMB UNTIL THE TIMER IS OVER, WHILE DESTROYING HIS ALIEN SPAWN. PLASMA SHOTS MELT THE GLACIER, WHILE ICE SHOTS RE-FREEZE IT.
CONTROLS:
USE THE KB ARROWS, GAMEPAD STICK, OR D-PAD TO NAVIGATE YOUR AIRCRAFT.
LEFT MOUSE BUTTON, LEFT GAMEPAD TRIGGER OR BOTTOM GAMEPAD BUTTON TO FIRE PLASMA CANNON. (DESTROYS SPAWNED ENEMIES BUT MELTS THE GLACIER)
RIGHT MOUSE BUTTON, RIGHT TRIGGER OR RIGHT GAMEPAD BUTTON TO FIRE ICE CANNON. (FREEZES ENEMIES WITHOUT KILLING THEM BUT RE-FREEZES THE GALCIER)
G OR GAMEPAD LEFT SHOULDER TO CAPTURE GIFS
C OR GAMEPAD RIGHT SHOULDER TO CAPTURE SCREENSHOTS
ESC OR START + SELECT TO GO TO MENU
Share your high score online and enter the Twitter leaderboard by taking a screenshot/photo and tag us @virtuaworlds.
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****CREDITS****
Game Design and Direction
Mercurius FM
Programming
melisssne
Art
melisssne, mercurius fm
3D Art and Animation
melisssne
Music and Sound Design
Mercurius FM
****LINKS****
Virtua Worlds
http://virtuaworlds.io
Mercurius FM http://mercuriusfm.com
Melisssne
http://instagram.com/melisssne
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**** DEVELOPMENT NOTES****
This is a game jam game... software is prototype quality, but it works! There will probably be minor bugs.
We used some base assets to start the game as well textures built into unreal engine. Most of the assets have been changed heavily.
Music and sound is all original.
If you find issues or have questions, feel free to contact us: info at virtuaworlds.io.
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**** KNOWN ISSUES ****
GIF and Screenshot feature are experimental and don't work on some computers.
Performance could be better, but this is basically it for the gamejam version.
Low frame rate on intel i5 with integrated graphics.
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****ASSETS AND TOOLS****
Engine Software: Unreal Engine 4
Audio Software: Propellerheads Reason, Audacity
Graphics: Photoshop, Blender
SEE THE INCLUDED README.TXT FOR FULL ASSET CREDITS.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.