Cuban Missile Crisis reviews

Translated by
Microsoft from Russian
All strategists, as well as fans of the series Sudden Strike in particular, dedicated! "Sudden Strike" is a computer game, a real-time strategy (RTS). The Player sees the landscape in an isometric perspective and controls many different units such as infantry, tanks, artillery, and aviation. Being an ardent admirer of this franchise, he was not able to bypass the party and bought this branch of the series by a discount. And there is no limit to my disappointment, why read on. I'll Start with the origins. The Canonical series of Sudden Strike are the first three parts of the game, their branches and additions. Canonical, from my point of view, are the series in the setting of the Second World War, which was emphasized by the developers. Also on this was based game mechanics. The First series came out in the year 2000 and was highly praised by both players and critics. The Second part took the best of the first part and was supplemented with new innovations. These Innovations eventually proved to be very useful and convenient for game mechanics. The Third series was interesting only graphic component and small innovations. Some, in my opinion, were not mandatory. But still the game remained interesting in its genre. ALL three series have become canonical additions and branches, as there was a map editor, the use of mods in the game, which could not but delight. Now about the game Cuban Missile Crisis, this is another non-canonical branch of the series Sudden Strike. Everyone probably remembers that in 1962 the Caribbean crisis broke out. It was the peak of the cold War between the USSR and the UNITED states, luckily it was not a nuclear war. So the developers decided to make this branch with the caveat "-And what If.....!". As you probably guessed the game makes a bet on the fact that after all the war began. The Game is made technically like all the Sudden Strike series, but as you understand, there is no canon or netting of World War Ii. And then everything collapses in terms of gameplay and game mechanics. One of the features of fans of the genre (canon) is when the system of damage gives wide possibilities of setting parameters up to sensitivity to each type of projectile (within 16 different types of equipment). That is, the more projectile and the more advantageous the position (elevation, slope, lowland) of the enemy, the more likely to be killed with one shot. In Cuban Missile Crisis You will be killed with a single shot, and no matter how high you are, what's on the hill that even in front of the opponent's nose. Yes, the game mechanic was overplayed in the historical realities of the mid 60s, but it kills the root of all interest in terms of the game. The shells were developed more powerful new type, but with the armour it was not so rosy. Also in the gameplay added a world map and a set of experience for the capture of enemy territory, made Koryavo. In Men of War It is implemented in real time on the game map, which is more interesting from my point of view. So the cons are two and they are just critical. 1. Game mechanics made in the history of historical realities, and not in the fun of gameplay. 2. The Global map, without which it was possible in principle to dispense. There are Pluses, but for me on the background of minuses they do not play a special role. 1. Good graphic component, well traced all units and each given full characteristics. 2. High degree of interactivity of Landscape objects 3. The System of scoring almost any event in the Game 4. Low performance requirements of the computer Total To familiarize with a series of games Sudden Strike This branch does not advise, take better the second part and its additions. For fans of the genre, at your own risk. For everyone else pass by.
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