Cubway reviews

Translated by
Microsoft from Russian
A Fairly hardcore abstract indie game without a clearly defined genre. The Description on the page is quite ischerpajushhe, there is nothing to add to it. Atmospheric. Abstract. Good ambient on the background. Because of the complexity you have to replay the same level for many times to understand the logic level and be able to pass on. In fact, this is built gameplay, as in the same Cuphead, or, from similar in style, but much more complex 140. Judging by the description in the game there are 3 endings, but I spent ~ 4 hours at the maximum of three levels of difficulty and getting all the achievements stuck on 52 of 54 levels (however, up to version 1.2 they were less) and further motivation for the passage lost. If It is interesting than the end of the game, then YouTube has a walkthrough on the middle Level. But The main point, in large account, is not in another text screen that you will encounter at the end of the most likely, and the general concept.
Translated by
Microsoft from Spain
From the hand of ArmNomads, Cubway is a puzzle game that offers an adventure with simple and minimalist graphics, where we will travel an adventure through several abstract scenarios that make up the history of the same. The game as such can become challenging and a little stressful despite the relaxed atmosphere that is noted throughout the gameplay. The music can be a bit repetitive, but it fits perfectly, providing a mysterious aura to the game and Ofrenciéndonos an amazing listening experience. The game mechanics is very simple and that's what makes it special. That with just two buttons we can enjoy a game is something that I loved. The design of levels is well thought up increasing the difficulty gradually adding new patterns, forcing to think a little more in what times and distances refers. While the game will have even more content, it has now left me satisfied with what it has to offer. Now just wait for the new update to continue enjoying a bit more of this piece of art. Final Score; 6.9/10 "a simple and entertaining quality puzzle game."
Translated by
Microsoft from Russian
A Mediocre arcade game with great sound and style. Cubway wants to seem a story-oriented game with text inserts after each level and several endings. But In fact, these very inserts turn out to be terrible banal phrases in the style of "only after going through the pain, you can know Happiness", which with a loud squeak are folded into a single indistinct plot. The Gameplay is the need to get from point A to point B, at which at every moment there are only two directions of movement: up-down and left-right. And the main difficulty of the gameplay in the obstacles that can not predict. As A result of the passage of the level to be "aha, this thing at this point will fall, so we need to surrender a little, pancake, and now this circle has expanded and killed me, OK, next time I'll go on and learn something new". And for Arcade Similar attitude to the player I consider not very honest, because very little depends on our skills and reaction and very much-from experience and knowledge level. Maybe the developers put in this some symbolism, but the gameplay looks very bad. The game Sounds and looks great. Sounds of Interaction pleasant, ambient in its place and at the right time. Everything that happens on the screen is understandable and even sometimes it is nice to watch what is happening. But the main problems of the game does not solve it.
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