Cut for a country
About
This is a homebrew fighting game for PS1. Currently requires two players, because I haven't made the AI yet. I also plan on making a PC/browser version after the jam. Made for the 32-bit HolidayJam 2021.
Story:
There was a ruler who declared a national holiday to make a fighting competition where whoever won would get to rule the country. He was obviously hoping to win it himself.
Right now there's only one playable character. A Christmas elf/gnome called Juul.
Controls:
- DPAD to move (I'll try and get the analog stick working after the jam),
- Cross to punch (I'll try and add more attacks later).
- Circle to dash (towards the other player, unless you're holding the opposite direction on the DPAD).
- Triangle: dodge (currently doges all attacks, I'll make different doges for different attacks later.
- Start: Reset after a match (does nothing during a match).
- Select: Switch languages (only works when there's text on screen).
Known issues (jam version):
- The Spanish translation showed wrong if player two wins due to using out-of-font characters. And it partially goes out of the screen: it's too far to the right.
- Text didn't show correctly in DuckStation (and probably looked wrong in some other emulators and on real hardware too). This was caused by the TIM data being misaligned in RAM.
- There are problems, apparently in libpsn00b's GPU-related assembly code, that can cause the game to show wrong in no$psx and possibly other emulators. This is why I ony included an NTSC build, and these problems are still present in post-jam builds.
- Language switching didn't work. This was a hardcoded reference to the English text data getting to overwrite the pointers that were set when switching langauges. It should be fixed in postjam-builds.
- The letter Z wouldn't have drawn correctly, as its coordinates were wrong and its width was negative. That should be fixed in 2022 builds.