Cutterpillar
About
- This prototype was made in participation of Trijam 195 (“Cut your losses”).
- The game was developed within 3 hours, except for design, planning, and some asset reuse.
- We started from our own template project we made for prototyping, which includes Loading / Title / Pause menus with placeholder UI, a generic high score script, sound effects, and we reused some background textures.