Cyber Monsters
About
Cyber Monsters!
Team up with another player or go solo to try to capture the mysterious Randee. Land multiple hits to break through his mind barrier. Dive deep into his subconscious to deal double damage and break his spirit.
This game was built in a bit under 72 hours for Ludum Dare 48. It uses a premade action combat engine (Park Engine) and a few other small code bases to help with camera work and state machines.
Credits:
Game design / Art / Shaders / Programming - Derek Thomas
Art / Rigging / Textures - Charles Hamwey
Music - Gerald Kaye
Tools/Assets used:
Park Engine (combat framework)
Amplify Shader Editor
DMT Camera
Monsterlove State Machine
Special Thanks
Sara
Maya
Laila
Luna