CyBR
About
The game had a two-week development time, the goal was to have something made for an Indie game showcase.
Sergio (Me) worked on the programming, animations, VFX, and character/enemy/boss art.
Tash created the environmental assets.
Zane created character slash effects and development assistance.
System requirements for PC
Last Modified: May 31, 2021
Where to buy
itch.io