Dagger's Gate
About
Developed Jan 31 - May 23, 2021
Project lead, initial gameplay, quest authoring, collisions, unvisited areas hidden, door puzzle functionality, instructions, main character code, reference gathering, object interaction, sounds (mana, health, doors, pot breaking, coin pickup, arrow collection), potions (mana, healing), art (ax dwarf with animations, coins, pot), pathfinding, drops (health, arrows, coins), slime enemy, debug cheats, audio code, trap damage, pickups (heart, bow), player health display, object runes, object carrying, Godwin, level design (water rooms, wind rooms, town interior connections), tiles (wooden floors, benches, altar, church parts, dresser, cabinet, bed, painting, money box, bridge), store NPC art (alchemist, fletcher), music integration: Vince McKeown
Asset system, enemy AI, expanded custom level editor functionality, sprite sheet loader, art (player sprite), grid system double door, tall sprite support, animation features, camera code, display optimizations, chest opening, collision improvements, entity definition tables, UI code, equipment menu, mouse control, melee animation, goblin loot drops, loot table, breakability, arrow attack, 9-slice support, dialog box system, button art integration, button frame colors, quest screen, text wrap, npc interaction, magic attacks, pit variants, particle systems, shops (alchemist, fletcher), healer interface, assorted bug fixes, wall traps, poison, reset button, chasm, elder NPCs, storyline setup, loading fade, additional level design and related art (incl. church, cellar, caves), gem respawn: Tylor Allison
Sprites (sword, fire wand, tunics, chest, heart pieces, goblins, windows, mana drop, button frame improvements, stairs, buildings, spear gate animation, burning village, majority of tiles), color palette, text draw code, basic map editor (core functionality, layers, painting), initial title screen, CSS style, font selection, level design (goblin cave, temple, entryway, dungeon design, fire puzzles), teleport, additional music (shop): Kyle Knutson
Dungeon music: Alan Zaring
New puzzle level, final dungeon, sounds (slime movement, player hurt, all goblin noise): Vaan Hope Khani
Sound integration, alternative floor tile asset: Grygoriy Kulesko
Breakable vase (sprite, destruction behavior, animation): Cam Newton
Dark wall tile and green growth variant: MrPhil (Philip Ludington)
Mana regeneration: Filipe Dottori
Compile credits, minor git state assist: Chris DeLeon
Practice commit: Robin Scott