Dagger's Gate

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About

Developed Jan 31 - May 23, 2021

Project lead, initial gameplay, quest authoring, collisions, unvisited areas hidden, door puzzle functionality, instructions, main character code, reference gathering, object interaction, sounds (mana, health, doors, pot breaking, coin pickup, arrow collection), potions (mana, healing), art (ax dwarf with animations, coins, pot), pathfinding, drops (health, arrows, coins), slime enemy, debug cheats, audio code, trap damage, pickups (heart, bow), player health display, object runes, object carrying, Godwin, level design (water rooms, wind rooms, town interior connections), tiles (wooden floors, benches, altar, church parts, dresser, cabinet, bed, painting, money box, bridge), store NPC art (alchemist, fletcher), music integration: Vince McKeown

Asset system, enemy AI, expanded custom level editor functionality, sprite sheet loader, art (player sprite), grid system double door, tall sprite support, animation features, camera code, display optimizations, chest opening, collision improvements, entity definition tables, UI code, equipment menu, mouse control, melee animation, goblin loot drops, loot table, breakability, arrow attack, 9-slice support, dialog box system, button art integration, button frame colors, quest screen, text wrap, npc interaction, magic attacks, pit variants, particle systems, shops (alchemist, fletcher), healer interface, assorted bug fixes, wall traps, poison, reset button, chasm, elder NPCs, storyline setup, loading fade, additional level design and related art (incl. church, cellar, caves), gem respawn: Tylor Allison

Sprites (sword, fire wand, tunics, chest, heart pieces, goblins, windows, mana drop, button frame improvements, stairs, buildings, spear gate animation, burning village, majority of tiles), color palette, text draw code, basic map editor (core functionality, layers, painting), initial title screen, CSS style, font selection, level design (goblin cave, temple, entryway, dungeon design, fire puzzles), teleport, additional music (shop): Kyle Knutson

Dungeon music: Alan Zaring

New puzzle level, final dungeon, sounds (slime movement, player hurt, all goblin noise): Vaan Hope Khani

Sound integration, alternative floor tile asset: Grygoriy Kulesko

Breakable vase (sprite, destruction behavior, animation): Cam Newton

Dark wall tile and green growth variant: MrPhil (Philip Ludington)

Mana regeneration: Filipe Dottori

Compile credits, minor git state assist: Chris DeLeon

Practice commit: Robin Scott

Platforms
Release date
Developer
HomeTeam GameDev
Age rating
Not rated

System requirements for Web

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Dagger's Gate screenshot, image №2855610 - RAWG
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Last Modified: May 24, 2021

Where to buy

itch.io