Dance of Death reviews

Translated by
Microsoft from Deutsch
"Dance of Death" is a small and short Hidden Object Game. Venice. We are a Detective and are supposed to clear up the Disappearance of a young boy who appears to be out of the Orphanage. In the Process, we come across mysterious dark Magic and a Lot Of musical References. In the Classic Hidden Object craze, we are in a game mechanical, in Which Screens is about finding certain Objects. As is usually the case, a large Amount of sliding combination or code puzzles are added, all loosened up by a few short Cutscenes with real People (Actors would clearly be too high here). In itself, the Topic Is interesting, the Setting exciting and, in particular, the music Reference actually intelligently profitable. The Garfik is also quite nicely designed, the Music rather classically inspired and hardly annoying. The Problem: The Story is told so crude, overloaded with Magic gears and put dramaturgically in the Sand in such a way that Fun of Gameplay may only cause very conditional. Structurally, everything seems arbitrary, the Story tells only because now comes this or that sliding puzzle. The absurd Juxtaposition of Plattheliness and sudden Leveliness is also astonishing. Suddenly, unexpectedly and unrelated, we are supposed to arrange the Death Masks of Marat And Franz Liszt. The-God seis thanks very few-attempts At acting are also subject to embarrassing Ridicule, so that all Elements tend to prevent one from being able to immerse yourself in History than promote Immersion. All in all, a not grotty hidden object game, but one constantly gets the Impression that the Makers don't really have a Grip on the Story. Rating: 6/10 Atmosphere 4/10 Story 6/10 Graphic 6/10 Sound 5/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Conclusion: Kill ' Me the Song of Game! 5/10 Overall Rating
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Translated by
Microsoft from Deutsch
Okay, I've played some Hidden Object Games before, but that was just bad. The Story was a pointless bunch and so emotionless presented That I was really absolutely zero interested. When I think of Games like "Enigmatis," I say that a Hidden Object Game can do more, much more. For my Taste, there were too many Puzzles and there was too little Drumming. Although I usually have a lot of Stamina when a Puzzle is really crisp, I have to confess that I simply lacked the Motivation in this Game and after a While I just wanted to get it "behind me" quickly. Accordingly, with some Puzzles, I actually used the "Solve" Button, which I'm almost ashamed of. The Puzzles were uninspired, mostly running out to simple (and annoying) sliding and Rotary Puzzles, without any Rafinesse. On The other Hand, I found the Hidden Objects with the Chameleon Objects refreshing, too bad that there were only 2 of them. I admit that the Graphics are quite fine, even if some Inconsistencies have really jumped at me. For Example, if a Wow House looks like a Haunted house that has been vused for Decades, a few days after a Kidnapping ... Yes... I would have been kidnapped voluntarily instead of the Boy. The Finale is infinitely boring and indefinite, I had the Impression the Developers had towards the end just as much Buck on the Game as I did. In the German Overuse I lacked all The Umlauts, I don't know if the Game was installed incorrectly or that is a general Problem, but it was really annoying. I don't really get annoyed as I only shot the Game for a few Cents, but €4 I wouldn't have paid for it already (It's also very short even for a Wimmler). There are considerably better Turns and Puzzle Games out there (Enigmatis!), maybe spend your Money better on them.
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