Dark Gates reviews

Translated by
Microsoft from Russian
Dark Gates-A good bagel, for a long time delaying immediately after launch. I like these games, and this creation is now one of my favorites. Pros:-Saved everything that should be in a rogalka. Here you and random mazes in several floors, and different enemies, and all sorts of locations giving buffs/debuffs, and a small pumping system. -Control is not one hero, and immediately six. At The start we are given the opportunity to assemble a group of 26-and to choose from, as some heroes have slots under the abilities that are knocked out by themselves. -Combat system. It is made simply beautiful, battles never get bored! Graphics. Simple quality textures in the style of the Middle Ages, the game has almost no animations. Soundtrack. Not Bad music, completely suitable for the century in which the events are developing. Cons:-A Slight delay in the step on the terrain in the shadows. It would Seem nothing special, but no-really bored to expect until this second passes before each step into the unknown. It is a Good thing that the characters in the previously named locations are stepping briskly. -Inconvenient map. It shows the location only at a small distance from you, so, taking a step up, the bottom layer of the map will be replaced by the one that stood above. That if you get lost and look for a certain point, relay not close, you are easier to start from the entrance to the castle. Basically, this is all I wanted to tell about the game, the money it has its worth, as well as the spent hours. My score is 9/10.
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Translated by
Microsoft from Russian
And Another game I was wrong with. At first glance, it is such a bagel, with immense mazes, a variety of monsters and permanent death of characters (but you can always recruit new ones). Quite decent gameplay, though the graphics and fights-from the mid-90s. And in practice, everything turned out to be much more banal, and because of the small details. -The Maze is really immense, and it's good. And It is saved between the vaults. But... Behind a closed door no one can see, so you always have to guess, once, the monsters are extremely monotonous by their habits of two, and the monsters retain only the quality of "eat/No" three. That is, you can have a complete maze of "frightened" monsters, which you no longer attack, save, return-and start scaring all over again. And the chance there is not one hundred percent. -Life is restored extremely seldom, and only by random events. And It is spent-constantly, both on battle with monsters, and on use of spells. As A result, it is physically impossible to arrange long raids if you are not suicidal. And after the sein/Loada start to pass anew, with the remaining monsters, as it is written above. -No Inventory. Luta, respectively, is not. There is money, but not spent on anything, except for the possible bribery of monsters (which will exist exactly before the first boot) and upgrade heroes. The Parameters of the heroes are not, however, except those that are given initially-and this life, speed, special skills (Ability) and special skills (Skill). Only them and it is possible to pump. There are also spell slots, where you can take spells-but only after random events, and it is not known what you are taking. -Pumping is quite original. In the sense that the experience is given only for the killing of monsters and in the proportion of 1:1 with a hit. So The secret of success-to swing the appropriate skill. Accordingly, heroes with high skill sway much faster, than heroes with low on the same monsters. Those who have no weapons skill-are doomed to be pumped, until they find at least one spell. -Heroes fixed quantity and quite a certain assortment. No pick, no chance. Apparently, if you manage to kill everyone, then the game and finally ends. Verdict: Put the authors a little more effort in this game, I would even play. And in the present form it pulls only on disposable flash-ubivalku of time. Not recommended.
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