Dark Rolls (GMTK Jam 2022)

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WASD - Movement

R - Roll (hold for stronger roll)

LMB - Fire bullets

Goal: Reach the big red frame at the top of the clif.

Taking damage decreases value of the current top face. You take damage from enemy projectiles, but also every 30 seconds. If face value hits 0, you die.
Resting at the checkpoints replenishes all of the face values to full. 

This is game submission for the GMTKJam 2022. My first real attempt to make a game in Unreal. Solo project, so didn't get a chance to finish a lot of things, so any and all feedback ins appreciated.

Level design and UI took the biggest hit when came time to cutting corners, I was originally planning to have interconnected world with shortcuts and things, but alas it was not to be. Hope to rivisit this idea after the jam and flesh it out.

Engine: UE5

Assets used: 
Deamscape Nature: Meadow
Lowpoly Style Asia Environment

Platforms
Release date
Developer
Codoor
Age rating
Not rated

System requirements for PC

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Last Modified: Jul 18, 2022

Where to buy

itch.io