Translated by
Microsoft from French
Microsoft from French
An excellent turn-by-turn RPG with real character health management in or out of mission. And when they die, they stay. Funny contextual dialogue bubbles. A really nice graphics with a stressful atmosphere at the Lovecraft. And then there is this choice just unacceptable in terms of display (iPad 2017) as many other comments say. We lose almost 20% of the screen in height. The score is made Super tricky, which can generate annoying repercussions on your game. Unacceptable for a game of this quality.
Yes, the loss of 4 stars seems to me just to send a clear message to the Redhook team. Not to punish harshly this coarse error is to support the sale of an app which, as it is, should not be included in the catalogue without mention. The price is therefore unjustified.
Translated by
Microsoft from Swedish
Microsoft from Swedish
I own this game on Mac and I love it, but unfortunately the iPad version leaves a lot to be desired. While the game itself is harrowingly great, the presentation is very frustrating. The UI and controls are still meant to be used with a mouse and keyboard, rather than with touch. Prepare to be frustrated by mistakenly choosing something (tap) when you merely wanted to see the tooltip (long press). Don’t bother trying to see what kind of buffs or debuffs your party or enemies have, since most of the tooltip will be obscured by your finger anyway. Oh, you thought you could scroll text and adventurer roster by swiping? How foolish, you obviously have to press the small arrows on the scroll bar instead! And don’t even bother asking why 20% of the screen real estate is just black letterboxing when all iPads have basically the same aspect ratios. You already know the answer: this is a lazy port of a PC game where no thought has been given to the actual usability of the iOS version.