Darkest Hunters reviews

Translated by
Microsoft from Russian
Hi, my little casuuers! I want to explain a little bit about the game, so to speak. I would like to start with the fact that I saw a review from a dude who played less than an hour and decided that everything understood-the game of the mole boring, it's all terribly simple and too casual. I don't think so. In my opinion it is a very good action-RPG combined with a puzzle. General Information: We Have here a city and various benches and establishments in it. We have here a hero (and a dozen skins on him-except the external and the new biography of the hero, as I understand, do not give anything), there is a pile of luta and he, as well as relies on action-RPG, randomized to horror, BUT there is a network armor, weapons and Bija. There are spells, there is, albeit unpretentious, but leveling the hero, upgrades Jekvipa (separately each Shmotenka). All This requires money and considerable, it is necessary to tell. The Situation that you have a mountain of gold and have nowhere to go-you do not threaten. Gameplay: It is as if on the one hand casual, and on the other hand is more aimed at players loving achivki and catchy chelenji and that's why: the game for various reasons pushes us to earn as many stars for the passage of each level, and the stars of these are given for different tasks sometimes unpretentious-say to sausage 50 chips of the same color, and sometimes very simple to kill a few enemies in one move, a certain weapon, effect, spell... Or to waltz boss Cam. As for the opinion that the puzzle component of the mole is also not needed... Again, I disagree. In Addition to the fact that the chips you restore the pools of KP, mana and strength (without them you can only slap enemies by the cam), you also use them to create various "bombs" and traps for enemies, as well as going through the chips of a certain color before hitting the The enemy will give it the impact of the specific effect. Since The path you hold in one turn only on the chips of the same color-this is a kind of tactical component of the game. Also: In The walls you can find the secret rooms, and on the locations at times appear letters with pieces of Laura (as in DD)). The Languages are true in the game only English and Polish-a little bit know and the one and the other, sort of figured out what it was about;-) But without what the game could really be better, so it is without a mediocre pixel-art-if it was just a graph of quality mobile projects of the same year 2017, like some Cards keeper (see it now as an example Graphics, not gameplay), would be much better, IMHO. And, yes, I agree, on a tablet this game would definitely be cozy, but here it is not superfluous) P.S.: New items in the inventory marked with "N"... Aspoh, why these guys were able, and in the shedevralnom of the first DOS I agonized 150 shmotok in trying to understand-what I have now picked up...
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