Dashy Square reviews

Translated by
Microsoft from Spain
After having played Geometry Dash HUNDREDS of hours watch this game I had the thought that it would be but a cheap copy that drinks from that game, but after trying it I realized that so far is the only one of this type that does not feel so "Copy & Paste" Pros :-The gameplay feels totally different, you are not playing with a cube that jumps square and pinches, but not played in the same way. The levels have at times up to random generation of obstacles and the items that appear in the game work mechanically in different ways to how one can be accustomed. The obstacles often will not be in front of us but will have a "pattern of attack" that we must learn to dodge and know when is a good time to move forward. -Graphically has a theme more than 8 bits, which is disguised very well as a very well designed game. We Also include that unlike other musical plataformeros in this we have the factor that the camera moves a lot even reaching the turns of 360 ° very confusing. In Addition, I can add that the objects of the environment with which we may interact (for players of Geometry Dash will recognize them as orbs and platforms) are very changed and fulfill different functions, as for example in this added the idea of "Meteor Orb" That's coming to the future on the 2.1 of Geometry Dash. Very well accomplished also! -The music that appears in this game are the best known in the world of Geometry Dash, as Problematic, Xenogenesis or the very Stereo Madness, and for the better still this game does not usually use the fragments of the songs that everyone uses, giving to originality Based on using the same elements. CONS-Design and effects, although graphically acceptable it is a pity that lacks so much of diversity of objects in the environment. It feels very poor and at all levels is perceived exactly the same aesthetics and colors, even to the bottom. Point very much against since the musical games have a capacity to cover very spectacular effects and this game did not know to take advantage in the slightest. -The character is very confusing, because we do not have a perfect proportional form as in Geometry Dash, in this game we will have several ways such as having a kind of platform under US (state that would imitate the classic cube). The width of this platform feels extremely uncomfortable given that our hitbox is not part of that platform making it difficult to calculate the jumps for the player, the wave suffers from this brutally and it is totally and I even give the luxury of mentioning that it is designed Very poorly. This adds that the movement of the screen is considerably slower than that of many games of this caliber makes it a bit tedious and untenable. -The Basic form of the character (vehicle for those who play Geometry Dash) is the one that is controlled not by the jump or the flight but by the slowing of the environment. Unfortunately The game does not give you enough signals to fully understand when it is safe to go against an obstacle as many times the same object has different patterns. That added to the randomness of some levels becomes somewhat unfair and frustrating. Inside All this is a very new game and has a lot to improve if you want to win your community and your players. Assuming that this game will receive a considerable amount of updates I could recommend it quietly, as anyone either veteran or outside Geometry Dash could play it smoothly.
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