Data Persistence Breakout
About
Context
My submission for the Unity Learn Junior Programmer Pathway data persistence mission. Using the provided base project, I have implemented data persistence between scenes and between sessions, forming a rudimentary save system.
Controls- Use the mouse to interact with the UI elements and keyboard to enter your name.
- Use A and D to move the paddle left and right respectively, and Space to set the ball off at start.
- Best score tracker
- High score table
- Settings to change the paddle speed and max ball velocity
- Freeplay mode if you don't enter a name where the score isn't saved