Datascape - Press Kit
About
Philip is a dev based out of Nova Scotia. He has been making games for 4 years now with Datascape being his first shipped project. He taught himself to code and then took a game dev college program.
When he's not building spaces he's brushing his cats wondering what is in store for our planetary future, keeping an eye on the sky and planning an ADND campaign.
Nicholas is a sound designer and composer residing in Rhode Island. Starting in music at a young age he's been professionally producing and composing for 5 years. He is passionate for creating immersive soundscapes through synthesis and sampling, he provided original sound effects for the game as well as music.
When he's not making bleeps and bloops on his computer he enjoys sitting down with a good fantasy novel and wondering why the real magic seems so far away.
Programming / Design / Writing / Art
Philip Fertsman
Music / Sound Effects
Nicholas Gard
Additional Programming
Tyler Creaser
Chas Rose
Additional Art
Carter, K, A, Christie - SimulaCom Pyramid & Hacking
Eduardo Castillo @maionymus - 3D Technical Artist - Black ICE Object
Voices
Zen - Chas Rose
Arkadi & Cord - Philip Fertsman
Steam page / Itch page
Original Soundtrack
You can find the icon, screenshots and gifs in the press kit.