Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Conclusion and illustrated Review on: http://gamezgeneration.de/testbericht-daylight/A horror game with randomly generated Environments, no Bones and fantastic Graphics thanks to the new Unreal Engine 4? Well, if that doesn't even sound like a promising Title, I don't know either! Those In charge at Zombie Studios have made no Secret of the Fact that they see Daylight as a Milestone for the currently very popular horror genre. But can the high Expectations created in this way be met?
In the Skin of Sarah Gwynn, the Player wakes up in a Hall at Mid Island Bay Hospital. Plagued by Memory Loss, the young Lady is greeted by an unknown men's voice on the Phone and repeatedly provided with questionable Messages. Our Goal? Of course – from the Building and much more to escape from the Island of –. In addition to this admittedly worn frame Plot, Daylight tells a nice, optional Backstory about the location through the Many collectable notes and Reports. Unfortunately, the Game is completely stopped when You record a note until you click through it – this really hurts the Flow of the Game in the Amount of scattered pieces of paper.
The mentioned Smartphone also serves as a Mini-map, on which researched Sections of the Level as well as Locations of Relics are recorded. These Relics are scattered in the randomly thrown together environment, at least four of which must be found to receive a Rune Key. With this, you can finally open the Door with which you can leave the Level section. Sounds more mystical than it ultimately is, for these Keys occur in the Form of clichédly dismembered Teddy Bears, defaced Dolls or dirty Scissors, rather than cryptic Artifacts as might be expected.
So that this doesn't get too relaxed, with the Number of Relics found, the Frequency and Aggressiveness of the jumphare witch spirits that accompany you through the roughly three-hour campaign increases. Their Face is not necessarily respectable and the first Encounters make the player Shrug together; After half an Hour at the latest, the Horror Insoles lose their Appeal. This may be due above all to the Fact that the Ghosts are effectively not a Danger: With the help of scarcely sewn flares, they disappear almost at the Touch of a button.
In addition to the Flares, Light Rods also help with Orientation in the Hospital, Prison, Sewer and Forest (the Choice of Locations could not have been more stereotypical?). After all, the atmospheric Presentation is right: The Locations are gloomy, sparsely lit and devastated, the Audio Backdrop fitting. Only the Optics appear to be quite average for the touted bang. The texture quality is like the variety Of Materials that is mixed through the – in my View – terrible chromatic Aberration is trying to cover up. Disappointing; After all, it was only recently shown at the Game Developers Conference what the Unreal Engine 4 can produce.
If one then enters into the overall picture the incomplete German translation, the unsightly Presentation of the Menus as well as some technical Problems that Daylight is currently struggling with on both Sony PlayStation 4 and PC, the Impression is hardened That Here is offered a not quite thought-out horror indie game with a lot of gift-away potential. The 3D and Oculus Rift support don't make up for that either.