Dead In Vinland reviews

Translated by
Microsoft from Deutsch
Dead in Vinland (v1.3) https://steamcommunity.com/sharedfiles/filedetails/?id=1703890125 POSITIVES + basically Nordic Setting (even if Half the Family is Welsh) + Combination of RPG, Adventure and Survival + catchy, comic-like Graphics Style that I found very appealing (and is visually much more appealing than that of its Predecessor "Dead in Bermuda") + parallax movements (if you move the Mouse, making the Scenery look slightly three-dimensional) + successful Weather Effects (Thunder Rolls, Lightning, Rain, Heat) + Turn-based very well thought-out Day planning + Expansion of the Warehouse (E.g. Workbench, wooden Warehouse, Quarry, Obsthain, cooking Place, etc.) + resource management + detailed water and food Distribution + challenging tactical fights (in the Style of a Darkest Dungeon) + many new Characters that can be included in the Community (see also under Negatives) + Various new Characteristics in the Step ascent + weather has an Impact on the camp and the Group (Sunny, Hot, Rainy, Stormy) + exploring the Island with Many Events and Things to Loot + Random fights + beautiful Told, sometimes somewhat cyberchily story that continues every Night and where it also depends on the Group Constellation + 5 Lieutenants of Björn Head Splits, who are only found and defeated Need to act like a Kind Of intermediate bosses (Grim the Silent Death, Egill the Angry Dwarf, Gwendolen the Giant Ogerfrau From Cornwall, Njáll the drenched Drought and Elof the Tribute Collectors) + high Playing time of over 50 Hours + DLC "Vallhund" brings various Additional Action opportunities in the Game https://steamcommunity.com/sharedfiles/filedetails/?id=1700931031 NEGATIVES-no Setting of the Dialogues-repetitive Soundtracks-low Opponent variety (the normal Opponents can almost be counted on one Hand) would have For example, I still wanted wild Animals like Wolves or bears and the like as Adversaries-many of the new Characters you can find on the island have Incongruous multicultural cultures that just seem out of place and set up in the Game-I doubt that Vikings at that time The normal Water from the River still had to boil down to drink it-Depression due to normal Everyday work is not quite suitable, but Are probably an important Game Mechanic-characters generally show a little too little will to survive and can quickly be Demtivate-Knuts Holzbein is sometimes left times on the Right, depending on where he is currently Squatting-in the Forge, Among other Things, alchemistic herbal Tinctures, Traps, Ropes and Dressings are also produced, which would be better taken care of elsewhere-some not for setting Appropriate expressions such as "okay," "wow," "horny," etc.-constant Newcomers to the Step climb until you can choose the desired or best possible Property among five new ones is simply annoying-"Kolatrank ..." Without Words-3 Game Crashes that led to the entire PC having to be restarted, stable is different https://steamcommunity.com/sharedfiles/filedetails/?id=1707089428 FAZIT In Dead in Vinland one briefly plays the Story of a desperate Viking Family while starving on an unknown Island. ^^ Each Day is divided into 3 Sections: Morning and Afternoon in which different Works can be done and finally the Evening is distributed on the Water and food and The Events of the Day discussed and at The Campfire the stories of the Characters are pushed forward. These Very stories are well thought out and with new Characters new stories and thus decisions are added. The Stories alternate between Worries, Squabbles and Fun, but Romances are also possible. One explores gradually the Island, which is divided into about 120 small Squares and finds various useful Raw Materials. The Game manages to ensure that there is always a Shortage of Raw Materials, so that you always have to weigh up what Is most Urgently needed to survive. Quite quickly one encounters an invincible Barbarian with Entourage, who at this Point demands constant Levies from one, whereby the Amount of Resources to be surrendered slowly but steadily increases. I found the slow construction and Expansion of my own Warehouse quite motivating, especially as more and more possibilities open up for you. And I can only say that the last Third of the Game, some Stuff I didn't expect and that surprised me positively. Players who like management survival games and liked Darkest Dungeon Is definitely recommended for Dead in Vinland. From me there's a Thumbs up. If you are interested in further Reviews of me, follow my Group.
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