Genuinely fun, creative, and unique. So many weapons and weapon combos. my biggest complaints are the timer that kind of takes a lot of the wind out of the whole experience, and the save system, which while I appreciate what they were going for, its inconvenient and often annoying.
A Capcom classic. Outside of the survivor AI every single aspect is almost perfect. Great presentation, huge ammount of replayability and things to learn through your playthrough.
«Time-tested»
«Underrated»
Translated by
Microsoft from French
Microsoft from French
Although the game now has more than 10 years it still remains quite playable and this Portage is of good quality, graphiqueemnt the game is necessarily no longer in compliance with the current standards but the whole does not also give desire to rip off the eyes and the number of zombie ES although being inferior to that of the following Opus remains at times quite impressiionant (in the underground parking for example), optimization has (of my expence) the air to be of good quality and I have not encountered any slowdown on my middle config range.
But the most interesting in dead rising is not just the number of zombies on the screen or the fact of being able to use piles of common objects as a weapon, it's his game system, the game going on three days in-game (a little more by counting the overtime , available mode with the best end) it will take a minimum to manage its time to finish the game, nothing insurmountable to finish the game (and it comes from someone hating the timers) but this adds a factor when deciding what to do, increases the replayability (with the NEWgame +) by inciting the game to restart the game by finishing even more missions and gives a feeling of rest when the game leaves us a few hours before the next main mission.
But what should we do when we wait for the story to advance? Save survivors and fight against psychopaths, psychopaths (who can be considered bosses) all have their own personality and a different way of fighting, it is not necessary to study them but it can make the victory easier.
The survivors on the other hand are a huge weight for the player, succeeding in bringing a group is very satisfying and gives a lot of XP (improving abilities and giving new shots to Frank) but their IA is extremely dumb, they are slow and go sometimes stop or rub against zombies, be almost incapable of defending themselves if they get caught and give a weapon to some of them even risk becoming dangerous to you to such an extent that the simplest to save are those that one must wear , in short they bring a good dose of challenge but we feel more like Babysitting than anything else.
The gameplay of the game has taken him a slight blow of old level fluidity, yes Frank is heavier to control than is Nick in the 3 for example but adapt it does not take long and the limited range of strokes of the beginning will quickly expand in the amount of levels , leaving the player a lot more options, to it comes to add the photos, quite secondary, which allow to win a little XP.
Lots of little details in the game world come complimenting the gameplay, running on a treadmill going to give XP, biking on even more, taking a picture of a panties or cleavage gives a resulting... surprising, throwing a piece of viance attracts zombies, the clocks will indicate the game in real time, all this can be useful at stake and helps this one to make it all more realistic (which is the priority when you are in a dress in the process of strolling in ska in the commercial center) the atmosphere of the game is another point that can seem minimal but which, in my opinion, gives a lot of charm to the game, the commercial center of Wilamette is in broad daylight very colorful, with a small sympathetic music in the background, this that contrasts, not only with the horde of zombies that you will probably have before you, but also with the night or there is no music anymore and where the lights are turned off making the colors much less garish and making the whole very Malaysian , the only really remarkable color being the Red of the eyes of the zombies, this kind of mix between the two atmospheres really gives a remarkable identity to the game that you never find completely in its suites.
The story is rather anecdotal, one is not at the level of a resident evil but it is a story of conspiracy and revenge that has at least the merit of being an interesting minimum (at least I have personally never passed a cinematic) but This is clearly not the strong point of the game, or even what we are playing.
Finally as I mentioned the game offers "secret" game modes like the overtime mode (which is an extension of the story mode after the real end) and the infinite mode, a kind of Nice scoring game but no more.
In the end is dead rising holding the road today? Yes, I never had the opportunity to play the original before this PC Portage (which holds the road) and I'm glad to finally have had the opportunity, the game really has a charm difficult to describe that we find less and less in the following games and it deserves wide to be at least tried.
21/20 take the Wii version