DeadCore reviews

Translated by
Microsoft from Deutsch
A very good Platformer-and in First Person! Story A Story exists, but it is unmotivated and seems to have just been clapped, which is unnecessary-not every Game needs a Story. Every now and then you will find quite well hidden Logs that tell from your own Perspective how to climb the Tower, which is the central story and Ambient aspect. A little strange is that the Logs mention a Companion, but you are always alone. However, this is forgivable due to the small Development Team. Gameplay Anyone Who stands on Platforming with sometimes extremely high Speed and Difficulty feels at Home here. If the Game Starts with easy Jumps, they will get longer and longer until you have to dodge the Double Jump. You can still move well in the Air. Later, jump Pads are added that can be activated and deactivated and need to be partially. For this, there is a weapon of its own, which is carried permanently and indicates the Time and remaining Ammunition. A little irritating is that the Shots arrive immediately after Being felt, but it visually seems like they will take several Seconds to do so. In addition, it disables enemies, this Effect lasts only a few Seconds and is unfortunately not stackable, so you can't shoot at an Opponent several times to hinder them longer. There are also three Opponent Classes: Small, stationary Boxes shoot Energy balls after one that have quite a Recoil. The Soldiers fly towards one and push one backwards-quite far. Even later there are the Mosquitoes, which are not nearly as dangerous, they only change the Color Representation and make one slower. Mosquitoes appear in Swarms and can either be deactivated individually or turned off directly via the Queen. Finally, there is ... Critters. These cannot be disabled and can shoot a Laser Beam that kills you instantly. In doing so, they are smart and aim where the Player is going-quite awesome but annoying. Thankfully, they barely show up. During The course Of the Game, you will find Upgrades that are either Improvements to existing Skills or completely new Skills. This includes a Dash, which you can run several times and recharge again and again. But if you have completely emptied the Energy, you have to wait until the Energy is fully charged again, a little unnecessary, as I think. One Skill I've barely used, except at the Mandatory sites, is a Kind of Energy Ball that can activate Generators and make one jump higher. But even without an Opponent, the Track is dangerous-often you have to press the right Buttons in Tenths of a Second To get on. There are Lasers that are very happy to move quite fast, Helixes that are also deadly, rotate and push away or attract one, activable Fields that reverse gravity and quite a bit more. There is a speedron mode where you can play through tracks as quickly as possible to Compare Yourself to players worldwide. You can click your own Playlists from your Favorite Songs. Variety is definitely provided! Graphic Deadcore looks incredibly pretty and impresses not only with high-resolution Textures and Lighting Effects, but also with its imposing Surroundings. Even if the Clouds are nich voluminous, but only made up of Sprites, you can hardly see yourself full of the gigantic Panorama. The Nice Side effect is that you quickly get sweat-wet fingers due to the Height and the bottomless Abyss. But that's not all-the whole Scenario changes a total of six times-more is not possible for the Eye. But it would have been nice if the Track Parts themselves looked different-they're just as black and blue as before. Sound Everything was done right. The Soundtrack is extremely good, fits the Setting and brings the Pulse to 180. He fits the Setting and supports the Movement. In Story Mode, hidden Notes can be found that Unlock songs for the Playlist in speedrun mode-very Thing. For Little Money you get an incredibly good Game with high Replay value and a lot of Fun.
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