Deadlands Dragster

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About

Deadlands Dragster was made for my 'Advanced Games Technology' module in the 4th year of my CompSci degree. The coursework required us to make a game in C++ using an OpenGL based engine that our lecturer provided us with. 

Fortunately by this time I had good experience working in C++, I had already completed two modules developing in C++ and I had experience working with the Unreal engine as part of my independent studies. 

For a game made in under 6 weeks, I'm very proud of Deadlands Dragster. I'm most pleased with how the player car controls and feels to drive, I put in a lot of effort to make it's movement satisfying for the player. As per our coursework requirements this game features primitive & mesh based objects with correct transformations, textures and normals, multiple light sources, advanced physics, special effects and four differents NPCs with AI scripting.

How to Play

Drive your car to the finish line as fast as possible and grab as many points as possible.

Avoid obstacles: barrels are littered across the road, an enemy Racer will try and crash into you and an enemy Jeep will spawn barrels in your path.

Grab Points: Grab as many coins as you can, the green Van will spawn coins but you have to stop it from escaping by 'corraling' it to the centre of the road.

Credits

'Credits.txt' file included in zip.

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Developer
Alex Graham
Age rating
Not rated

System requirements for PC

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Last Modified: Dec 11, 2020

Where to buy

itch.io