Deadly 30 reviews

Translated by
Microsoft from Deutsch
The Basic Idea for Deadly 30 may have sprung from a racsite Joke. Meet a GI, a Nazi Bride And a Russian In a Zombie-infested Forest and ... Whether Deadly 30 Is also playful just a Joke you can learn in the next Lines. World War Z Ignatus Zuk and Gonzalo Villagomez Are the Developers behind Deadly 30, as Publisher has put Headup Games ready. The Story of Deadly 30 begins with an American GI. He's alone in a Forest, it's dark, there's Snow lying everywhere and Zombies shuffling through the Area. After some Time he finds an abandoned Base and makes it his Mission to defend it for 30 Days and Nights and then be picked up by a Rescue Helicopter. As far as Story in Video Games is concerned, it is more in the Field of RTL2 Series. But We must not forget that this is a Zombie Game, who needs a Story if you can fill your Screen with several hundred Litres of Blood and Football Pitches full of Innards? In order To survive the 30 Days, we need to expand and Defend our Base. For this we need Resources GI Joe Is therefore forced by us to leave his Refuge at Daybreak. So since the Game is held in 2D, we move either to the right or to the left and examine the Areas around the Base. You can choose from an abandoned Farm, a Cave, the Forest and a Nazi Castle. Switching Screens and collecting general Running and Resources drives time forward Therefore, We need to hurry up. As soon as it becomes Night we will otherwise be overrun and eaten very quickly. To a Night more Zombies occur than during the Day, they are also more aggressive, stronger and faster. The view of the Character is also Restricted. During the Exploration, we will eventually meet the other two survivors of the Zombie Disaster by chance. On the one hand, we have a German Soldier who uses shotgun, Frying Pan and flashing blond hair to the Field against the Hosts of The Undead and, on the other hand, a Russian Sniper who lives on Borscht, Vodka and combat. We can switch freely through the Characters and the Computer then takes Control of the other two. Artificial Intelligence is not very clever, but it still helps us more than enough to arrive alive at the End of the Day. Basic Construction If we have accumulated enough resources a Day, we should move back to our Base as quickly as possible. There we can then invest the collected Scrap and Metal Parts In Upgrades of Weapons, gun Towers, Walls and other Tools to defend our Base. As soon as night falls, the Zombie Hordes will then try to pick up the Discounts on our Limbs and the soldiers ' Brains in the Winter Closure sale and literally overrun the Base. Now it's Called Ballers what keeps the stuff, repairing walls and staying Alive. After each Night, we get extra Resources and the Game stores for every Zombie killed. We can then repeat this Procedure a maximum of thirty times. The Hordes also get stronger and bigger from Night to Night and from the 15th Night the Game can drive so many Players mad. Contra, Metal Slug and Zombies From Gameplay and Optics, Deadly 30 is very reminiscent of the Metal Slug range, the Monsters and Characters have an idiosyncratic And quite humorous Design style. The Level Of Difficulty increases very quickly and can cause great Moments of Frustration. The Game rewards our Efforts to Survive but with quite humorous Sequences, which are about, for Example, what is Borscht, what is in Borscht and where the Ingredients came from. From the technical Side, Deadly 30 unfortunately Has to contend with some fierce lags. Players who like Zombies, Gore and Old-school Gameplay and have 5 Euros can strike calmly at Deadly 30.
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