Deadly Sin reviews

Translated by
Microsoft from Deutsch
All The Beginning is hard Well, in Direct Comparison to the Follow-up titles Deadly Sin 2: Shining Faith and Skyborn, Deadly Sin is already quite disappointing. The Biggest Problem is the high Degree of Difficulty, which completely excludes casual players. Even experienced Role Players need a high Degree of Patience and goodwill to enjoy this Game at least to some extent. However, this is a great pity, because already Dancing Dragon Games ' first game brought in a lot of good Ideas. First and foremost, of course, the Threat System, which is already a Kind of Trademark for the dancing Dragon. The Minigames or the successful Soundtrack also make for Fun. But every Advantage is again due to a Disadvantage such as the superfluous mug system or the extreme Linearity. I can only recommend this Game, if at all, to hardcore role players who also have a Soft spot for Dancing Dragon Games ' RPG maker games. Everyone else has much better Choice for 5 Euros. Pro and Kontra: Pro:-Nice Challenge For Professionals-good Skillsystem and threat mechanics that provide tactical fights-some nice Minigames provide some Variety-self-created Soundtrack, Main Character portraits and sprites for the Combat Screen Kontra :-Story and Characters can't "ignite"-random Fights-gives only one Degree of difficulty and that falls quite high-some bad Game Mechanics such as the mug system, non-reactivable control gems or the rather ineffective Level-Ups make for unnecessary Frustration-Play is too linear, strict Splitting into Chapters, apart from a Bonus Dungeon and optional Bosses towards the End, there is nothing to discover. The full Review: http://www.gamecontrast.de/deadly-sin-review/#more-51139
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Translated by
Microsoft from French
Little RPG game turn by turn nice, no more. The story is very classic, the characters too. It's a good shot of Japanese RPG. The combat system is nice but perfectible especially on the visibility of the positive or negative effects on either or the enemies, or even the element they depend on (a kind of "scan" would have been desirable I think). However it is original, as well as the miniatures and drawings representing the characters (the rest of the game is made on RPG maker). Some dungeons are a bit labyrinthine, but even without being able to find info on the net we end up finding what we are looking for with a little insistence (take a pause later). I who have no sense of direction even in the games I succeeded. The game has a good lifespan. In speedrun we must be able to finish it in 6h... Personally without having sanded the game (chopper all the armor, having made the secret Dungeon, it seems even that there are other bosses...) I have more than 40 hours of play. Count 25 to 30 hours I would say for a person more gifted than me. 20 hours if you don't squeat at all or if you get to find a walkthrough (hard). The game is relatively balanced, and like some old fighting games, it is possible to "get up" a little, which will save you from too long disposals of farm. /Spoiler alert tip!!! DO not read SERIEUX unless you are already on it: "the Group stun hit spell works on most difficult bosses and will allow you to manage even without being level 55 + and have loot all the best stuffs, provided you run it every round" brief , cheap, like 5 euros alright it's OK. More expensive would do a lot I think. I would test the 2, I took the 2 together in a humble Pack I believe. Not a must, but I recommend it. The dialogues (in English) are OK, no fault. No lack of taste, nothing too frustrating either, some passages make smile. In the same kind we do better anyway.
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