Death Harvest

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About

Although we are a small studio of enthusiasts working on the game after work, we have decided that we will deliver a playable and complete version of the product regardless of the sales figures. Additional content will be possible to make and add to the game only with your support. We hope that you will have fun playing Death Harvest. Let us know what you like or dislike on our Discord server.

Content implementation stages


Early Access (current stage):
  • ranged combat
  • one scenario - defend against waves of zombies
  • shop mechanics
  • a big variety of realistically recreated fire arms
  • simplified melee weapons
  • basic fortification system in designated locations
  • various weather conditions
  • variable time of the day
  • collecting lootable equipment

Beta Version:
  • further development of fighting with the usage of melee weapons
  • basic personalization (armor, individual pieces of equipment)
  • possibility of exploring some of the buildings
  • weapon modification (collimators, flashlights, lasers, optics)
  • hospital scenario (find and extract resources in a limited time)
  • gas station scenario (pump the fuel from storage tanks to the tanker while zombie swarm you!)
  • creation of a community-selected scenario
  • addition of side missions to the scenarios
  • more weapons
  • minor mechanics added to the missions (activation of the generator, keys, magnetic card locks, etc.)
  • addition of character classes
  • player progress save system
  • opening doors and cabinets

Available languages: English, German, Polish, Italian, French

Version 1.0:
  • 3 maps
  • Boston
  • Expansion of the Outpost map
  • creation of a map chosen by the community
  • refinement of the systems
  • randomization of side missions
  • more types of zombies
  • character development
  • support for translations made by users

Available languages: English, German, Polish, Italian, French, Chinese, Japanese, Russian, Spanish

Version 2.0 - sales above expected
  • Inventory system (backpack)
  • new opponents - bandits
  • three more maps
  • character personalization
  • campaign survival option
  • crafting objects
  • crafting system for melee weapons
  • Weapon maintenance(as a survival option for the campaign)
  • more complex medical system (survival option)
  • more complex zombie behaviour
  • weapon failures
  • elements of the environment deadly to zombies

Version 3.0 - sales significantly above expected
  • Safe space - The Boston Colony (shopping, shooting range, accepting missions)
  • secondary mechanics (e.g. playing the guitar)
  • development of survival system by adding the influence of weather conditions and temperature on the gameplay
  • the parts of the environment as weapons
  • additional weapons (for example chainsaw)
  • friendly NPCs on large maps (with missions and interactions)
  • Workshop: possibility of adding weapons, maps, tasks (if available)
  • animals as a source of resources
  • traps created by the player

If we reach Version 3.0, we will start working on the second part of the game - much more ambitious and more immersive, with a strong emphasis on the plot.

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel or AMD 6-Core Processor
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce 2060
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • VR Support: Oculus Quest 2, Valve Index, Oculus Rift S
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel or AMD 12-Core Processor
  • Memory: 32 GB RAM
  • Graphics: Nvidia GeForce 3060
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • VR Support: Oculus Quest 2, Valve Index, Oculus Rift S
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Last Modified: Jun 2, 2023

Where to buy

Steam