Debris - TechDemo
About
Debris is a small tech demo of whats possible with Unity ECS. Every bullet fired and every piece of debris is persistent. Unless destroyed by a collision, these objects will continue on their orbital trajectories until you close the game...or it crashes.
In addition you can choose which body affects your gravity. Combine this with decent ballistics calculations and you get short, intense, and kinetic orbital firefights!
I have created this project during a one week GameJam (the theme was "Growing") and refined it in another week of work. I think there is some potential here, but I don't know if I'll pursue it.