Decaf Dungeon: A Boss Battle
About
Decaf Dungeon: A Boss Battle
An entry for the DragonRuby Boss Battle Game Jam. Controller or Keyboard.
Game ObjectiveSlay the boss. Without caffeine?
A hot morning cup just might turn this around...
Playing the game: (keyboard)
- w/a/s/d to move
- space to shoot
- enter to advance dialog
Playing the game: (controller)
- Stick/D-Pad to move
- A button to shoot
- B button to advance dialog
Thanks to all of these great creators.
- Art Credits
- cazwolf.itch.io (mugs)
- finalbossblues.itch.io (torches)
- free-game-assets.itch.io (arena backgrounds, misc. tile)
- iceturtlestudios.itch.io (main character + boss)
- mattwalkden.itch.io (font)
- retrocademedia.itch.io (gamepad, keyboard graphics)
- sarturxz.itch.io (hearts)
- stealthix.itch.io (boss attack)
- Sound + Music Credits
- Audio Alchemist (Inventory Sounds Pack)
- chrislsound.itch.io (Text/Dialog SFX)
- cyberleaf.itch.io (Music)
- Epic Stock Media (Builder Game, Blockbuster Trailers, Mobile Game, War UI)
- Gamemaster Audio (Pro Sound Collection)
- Tools
- Audacity
- DragonRuby GTK (Game Engine)
- GIMP
- Pixelmash
- Tiled
There are some opportunities to improve. These things are on the list:
- Boss attack in phase 2/4 slows down slightly in browser play. (you can download the game if this is an issue)
- Smart camera zooming would improve gameplay in scenarios where boss too far away from the player.