Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I'm not going to write anything about the Story here to avoid Or exclude Spoilers.
This Game reminds Me a little of the "good, old" 90s, where you move from one static Backdrop to the next. There is no Real 3D here. This is not wild either, because the Game does not live on its Optics, but 100% on the Puzzles and the Atmosphere. Decay the Mare is a horror adventure with a Point & click core. As a result, this is also possible quite well.
Why conditional? Unfortunately, the rigid Scenery seduces time and again into a certain Lack of Disorientation. Even visually, the Game itself does not have an "Eye Candy" to offer. It doesn't have to. The Game is the best Proof that Graphics and Effects have nothing to do with the Fun Factor. Also, narratively, the Game doesn't offer big Bang players. Nevertheless, I really enjoyed the almost 4 Hours (all 3 Episodes). The Puzzles are represented from "What??!! to the Vulture" to "that was easy." What is striking here is that the Puzzle Technically is the most powerful of the first Episode (I felt that way at least).
For horror and Adventure Lovers who stand on good Puzzles flavored with a few "Jumpscares," I can fully recommend the Title.
Those who expect great Graphics and great Effects will be disappointed in this Regard (but also miss a solid Horror adventure).
PRO-good Puzzles-great Soundtrack-the Mood is very immersive-"♥ ♥ ♥ ♥ ♥ stiftalarm"-there is no Time Pressure. Everything can be figured out in Peace and solved CONTRA:-the puzzle Strength difficulty decreases after the first Episode-Disorientation through the rigid Backdrops-Optically the Player is catapulted into the 90s (Reference: Atlantis 2, which at that time technically Was). There would definitely be more in It in 2015
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Decay: The Mare" is creepy psychological Point-and-click game.
We are Sam. In order to get a Grip on our Drug Use, we are currently living in a Sanctuary. However, the Tablets we should take in the Evening do not have the expected effect. On the Contrary, a lot about us becomes mysterious and frightening. We're setting out to find out what's actually going on.
We experience the Game from a First-Person Perspective. However, we can't look around, but the individual Places are quite static Screens, where at most a Light flickers once or a few Bugs crawl around. Since there is not every direction of the Sky as a Screen in every Room, this System can lead to Orientation problems every now and then.
The Procedure is otherwise relatively classic. You can look at Things and add them to the Inventory, combine them with others or use them. Switch or Sliding Puzzles also pop up.
The Story unfolds in three fairly separate Chapters. In the second we get a Camera with which we can discover hidden Clues, in the third we get a Pocket Watch that can run back Time. A heavy fallen Cupboard that blocks our Path can be brought back into the State of being Not-untoppled. Nice and intelligent Mechanics, which are used far too rarely.
The Story seems interesting, but so does it be crude. Seems as if it had not yet been finished at the Beginning of the Development, but as if it had been developed almost in Flight. As a result, it is not very round, is summarized and does not always allow you to share in the Emotions. Even the Resolution is not very satisfying.
With about two to three Hours of Play, the Game isn't exactly a circumference monster. Nevertheless, the Atmosphere created in particular speaks for the Title. Even if some remains cryptic, the oppressive Mood comes across well. Above all, the appropriate Sound, which usually consists of reduced Piano themes, contributes to this.
Rating: 7/10 Atmosphere 5/10 Story 6/10 Graphic 7/10 Sound 5/10 Game Mechanics 6/10 Balancing 6/10 Game Pass Conclusion: Unround, but with good Atmosphere.
6/10 Overall Rating