Decisive Battle
About
An atmospheric timing and reaction based game of monsters and men.
Created within 48h for Ludum Dare 50 (Theme: Delay the inevitable)
The jam was a whole lot of fun again, and I'm quite happy with how the game turned out. But I got lost in details a bit too much and didn't manage to get everything in there that I wanted, such as:
- sound effects (though it does create a certain atmosphere without them)
- better storytelling / writing
- a second game mode (highscore survival)
- accessibility settings to decrease the difficulty a bit (the game is maybe too hard if you choose a non-violent path, even though that's part of the message)
- and more...
Not sure yet if I'll have the time for a post-jam version but I'd really love to address these things someday. And to clean up the messy code :D