Decompression (itch) (kung_boman)
About
"You are sent to an underwater facility, to exterminate foes with excessive force and acquire an encrypted AI."
This is a school project made by a team of 13 game developer-students at The Game Assembly, Stockholm, as our 7th project. The game was made in our own custom engine using C++ and DirectX11 over the time of 15 weeks, half-time.
Team: Decaying Software
Graphics: Sofia Lassinniemi, Emil Carlsson, Olivia Xu, Josef Gargiulo, Malin Michalek
Level Design: Mohamed Hasan, Laura Sanderson, Rasmus Karlsson
Programming: Lukas Bergenstråhle, George Chahine, Mathias Boman, Patrik Edhenholm, Loke Djerf
The Game Assembly is a Higher Vocational Education located in Stockholm and Malmö in Sweden. We educate game developers!
The Game Assembly’s curriculum’s in Game art, Leveldesign, Technical art, Game programming and Game Animation is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of game production.
Parallel with individual courses throughout the education our students are assigned to groups and together they create 8 games of various types, some of which you will be able to find on this page.
Is gaming and game development your passion? Are you interested in reading more about The Game Assembly and how to apply?
Please read more on our homepage: https://www.thegameassembly.com/